| Temporary Fixes for Down Vent Ideas? | |
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Stahlmann Staff Sergeant
Posts : 418 Join date : 2011-04-16 Age : 30 Location : Brazil
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 6:09 pm | |
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Stahlmann Staff Sergeant
Posts : 418 Join date : 2011-04-16 Age : 30 Location : Brazil
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 6:14 pm | |
| oh I did it |
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Deezius First Sergeant
Posts : 859 Join date : 2011-04-06 Age : 33 Location : TX, USA
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 6:45 pm | |
| Yeah, its easy guys its a good backup thing to have over vent |
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Nmd12345 Gunnery Sergeant
Posts : 579 Join date : 2011-04-23 Age : 35 Location : Mexico
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 8:11 pm | |
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quatic Corporal
Posts : 195 Join date : 2011-04-09 Age : 30 Location : combat zone
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 8:26 pm | |
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Deezius First Sergeant
Posts : 859 Join date : 2011-04-06 Age : 33 Location : TX, USA
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 8:51 pm | |
| Well, with the help of Zeno, we should get a mumble server thing stickied like the vent server notice to the left. This of course as of right now is a back up for Vent, any change in what the clan specifically uses is up to bronx and the rest of the staff |
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Stahlmann Staff Sergeant
Posts : 418 Join date : 2011-04-16 Age : 30 Location : Brazil
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 9:01 pm | |
| It worked well |
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ZenosyX Site Member
Posts : 85 Join date : 2011-05-14 Location : Sweden
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 10:49 pm | |
| well, it can work better to organize a more structured gameplay as well. what you guys have tried so far is the basic voip-functions such at chatting, comments and regular one-channel conversations as I told IronBat when he came in, with a sound of suprice over how mumble were, it's very customizable for different occassions and can do a lot. everything needed is a bit thought behind structuring the channels and permissions, and it's already more than I could ever dream of when I first started using voip programs back in the days x) here's an example I copied from Mumble's site which can explain a general idea of usage that may be of interest: - Quote :
Assume this channel setup:
- Root -- Raid --- Healers --- Tanks --- Damage Dealers --- Wussards and other pets
The desire is to have one leader of each group, plus a few people as raid leaders. Set this up as follows: In "Raid", create a group called "groupleaders". Put the leader of each group in this group. In the same channel define "raidleaders", and put the raidleaders in this group.
In the Raid channel, define the following ACLS:
@all deny enter, deny speak [Apply Here only] @raidleaders allow enter, allow speak, allow link, allow mute, allow kick [Apply Here and Apply Subs] @groupleaders allow speak, allow link [Apply Here only] @groupleaders allow link, allow mute, allow kick [Apply Subs only]
The first rule makes sure nobody can speak or enter the Raid channel. The second rule lifts this restriction from anyone in the raidleaders group as well as giving them broad permissions. The third rule makes sure groupleaders can link and speak to the raid channel, and the fourth gives them permission to link from the subchannel as well as get rid of troublesome players.
Normal players will not be able to join the raid channel, but as that denial only applied in the raid channel they can join any subchannel they wish. When the channels are linked, everyone in the linked channels will hear raid leaders and group leaders. However, raid leaders will only hear group leaders, they will not hear normal players. This way, players can stay quiet when they hear a command coming down (and also hear the command direct without the groupleader having to repeat it), and if they don't that won't bother the rest of the raid.
( it's an eample for world of warcraft, but it's just to give some better understanding of the thought behind it... it's still just the voip program, so it can be used for whatever game intented to and reorganized to better suit the purposes. as said, it's just to show the idea of how it can be used ) |
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ZenosyX Site Member
Posts : 85 Join date : 2011-05-14 Location : Sweden
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 10:56 pm | |
| I forgot to mention something both me and IronBat agreed to; imagine how that could be used to structure the organization of squads; instead of having a full team of +20 people talking at once, they could be put into smaller groups of +4 (or whatever is a nice figure) and talk within the group itself for quicker tactics, as well as squadleaders being linked so they can talk tactics on top of that crosschannel with eachother to keep the bigger tactics going... or something /shrug
we just fooled around with the idea, but it's a nice idea to toy with ^.< |
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Trister First Sergeant
Posts : 2966 Join date : 2011-05-02 Age : 47 Location : MA, USA
| Subject: Re: Temporary Fixes for Down Vent Ideas? Mon May 30, 2011 11:58 pm | |
| - To what ZenosyX wrote:
This is what I remember TS is able to do and it works very well if used properly. To have a main channel and then sub channels cancels out the unnecessary chatter from people on the other side of the map. Anyone with a press of a key can chat with everyone under the main channel. Only drawback is ingame we'll need to stick together with those who are in that sub-channel. Wouldn't expect people to window switch everytime to join the respective sub-change of who they join upon respawning. And, if mumber works, their downtime low, and it's free. what more do you need?
Last edited by Trister on Tue May 31, 2011 12:02 am; edited 1 time in total |
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quatic Corporal
Posts : 195 Join date : 2011-04-09 Age : 30 Location : combat zone
| Subject: Re: Temporary Fixes for Down Vent Ideas? Tue May 31, 2011 12:02 am | |
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Deezius First Sergeant
Posts : 859 Join date : 2011-04-06 Age : 33 Location : TX, USA
| Subject: Re: Temporary Fixes for Down Vent Ideas? Tue May 31, 2011 12:06 am | |
| IP: ZenosyX.dyndns.org Port: 3784
password: 2010
this is what we have set up so far till bronx or van responds to an official mumble 13th channel, or the actual vent status |
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Trister First Sergeant
Posts : 2966 Join date : 2011-05-02 Age : 47 Location : MA, USA
| Subject: Re: Temporary Fixes for Down Vent Ideas? Tue May 31, 2011 12:11 am | |
| Says host not found
... nevermind |
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Cmdr. Michael Corporal
Posts : 1318 Join date : 2010-08-03 Location : Senior Squad Staff Advisor (US-NA)
| Subject: Re: Temporary Fixes for Down Vent Ideas? Tue May 31, 2011 12:39 am | |
| Looks like the server is back up. I think... |
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thebronxbomber Colonel
Posts : 13055 Join date : 2009-07-23 Location : The Concrete Jungle
| Subject: Re: Temporary Fixes for Down Vent Ideas? Tue May 31, 2011 1:21 am | |
| Yep, its back up |
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splintercellsz Master Sergeant
Posts : 4047 Join date : 2011-04-12 Age : 30 Location : Reno, Nevada
| Subject: Re: Temporary Fixes for Down Vent Ideas? Tue May 31, 2011 1:33 am | |
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quatic Corporal
Posts : 195 Join date : 2011-04-09 Age : 30 Location : combat zone
| Subject: Re: Temporary Fixes for Down Vent Ideas? Tue May 31, 2011 1:44 am | |
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Deezius First Sergeant
Posts : 859 Join date : 2011-04-06 Age : 33 Location : TX, USA
| Subject: Re: Temporary Fixes for Down Vent Ideas? Tue May 31, 2011 1:45 am | |
| Awesome, vent is back up but if the problem ever arises again, We have found a good alternative for back up, don't you agree bronx? |
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ZenosyX Site Member
Posts : 85 Join date : 2011-05-14 Location : Sweden
| Subject: Re: Temporary Fixes for Down Vent Ideas? Tue May 31, 2011 2:05 am | |
| - Trister wrote:
- To what ZenosyX wrote:
This is what I remember TS is able to do and it works very well if used properly. To have a main channel and then sub channels cancels out the unnecessary chatter from people on the other side of the map. Anyone with a press of a key can chat with everyone under the main channel.
Only drawback is ingame we'll need to stick together with those who are in that sub-channel. Wouldn't expect people to window switch everytime to join the respective sub-change of who they join upon respawning.
And, if mumber works, their downtime low, and it's free. what more do you need? well, I hope they implement a function from the old versions. it works by mumble picking up ingame info about your location and using it to make it sound as if the person talking is in that direction (with surround sound). using such a function it'd be possible to only hear those near you =3 then if people add a bind to whisper to the channel they're in they can also, if needed, talk to everyone at once to relay information that doesn't just regard the people closeby and isn't possible to just spot but actually require people to listen :P ... although so far they haven't implemented that for P4F yet =/ and since it's based on game-data then it require specific versions of the game. but I haven't used it much, so I haven't updated it yet to the latest updates either for that plugin o-o but yeah, I see what you mean |
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