Update for Battlefield Bad Company 2 - PC and Xbox 360
zh1nt0
Wednesday, 3:31 AM
For PC users:
As the title says, there is an update coming for the PC platform and it contains multiple changes to the game.
This update is in preparation for Map Pack 7 and Battlefield: Bad Company 2 Vietnam which is why the update will be approximately 2,6 GB in size. some of the fixes for the Xbox 360 were already rolled out in the previous PC patch. To see a full description, click here.
PC players might encounter some temporary outages or suffer from lag during the server updates (between GMT 08:00 2010-11-30 and GMT 08:01 2010-12-01).
Also make sure you run PBsetup.exe after updating to the latest version of the game.
www.evenbalance.comHow to get the game client updated
* If you are using Steam: the Steam client will automatically begin updating your game client once November 30th, 6:00 AM (GMT) has passed by.
* If you are non-Steam user : then the game’s online updater will find the version online at the same hour and ask you to patch.
* If you are not using Steam: You can get a manual patch from several places...
*Links will be posted shortly
- The main EA CDN:
- Here's a mirror in Australia:
http://www.ausgamers.com/files/details/html/55988 - And here's a mirror in Croatia: (requires you to create an account first)
- And a mirror via Fileplay.net:
Here is a complete list of all the fixes for PC in this update:
- Acog and Red dot scope now equippable on MK-14 and G3.
- Fixed an issue where the Bullet Tracers wouldn't display
- Fixed an issue where Play Now wouldn't work
- Added Ticket Count for Conquest end of round.
- Added the server info to the objectives screen.
For Xbox 360 users:
Here is a complete list of all the fixes in the Xbox 360 Update:
- Acog and Red dot scope now equippable on MK-14 and G3.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for Vehicle Countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed a C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH6
Xbox 360 players might encounter some temporary outages or suffer from lag during the server updates (between GMT 09:00 2010-11-30 and GMT 09:01 2010-12-01).
If you have any questions regarding the patch, feel free to contact me on my Twitter.
Peace!
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www.twitter.com/zh1nt0