| Small Idea - Enhanced Soldier Placements. | |
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victuals Gunnery Sergeant
Posts : 169 Join date : 2010-04-28 Age : 32 Location : Baltimore, Maryland - United States
| Subject: Small Idea - Enhanced Soldier Placements. Sun Jun 27, 2010 1:19 pm | |
| I think we should have a designated job for each person in the Bad Company Squad. We make a kit, a name - and then we are tested by our SL to see how effective we are with it.
i.e. - I would be BC1 Demolitions. This class uses Explosives, and Shotgun - both that I use very well.
I could use the Assault Kit for close quarters demolition. Engineer for medium range, and heavy armored targets. Recon for Spec Ops Demolition (Being behind enemy lines, destroying gun emplacements and exiting armor)
It's just an idea, and it would just be a default placeholder class - the Squad Leaders can tell you to change classes if needed. |
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Gog27 Banned
Posts : 345 Join date : 2010-05-11 Age : 30 Location : Canada, Ontario.
| Subject: Re: Small Idea - Enhanced Soldier Placements. Sun Jun 27, 2010 2:47 pm | |
| Yeah, I figure this wouldn't bode well with the current state of the clan. Maybe once we get the 87 Bajillion members on break come back. |
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Goldblade911 Corporal
Posts : 115 Join date : 2010-04-13 Age : 32 Location : Texas
| Subject: Re: Small Idea - Enhanced Soldier Placements. Sun Jun 27, 2010 9:12 pm | |
| I actually prefer switching classes a million times in one match depending on my situation |
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victuals Gunnery Sergeant
Posts : 169 Join date : 2010-04-28 Age : 32 Location : Baltimore, Maryland - United States
| Subject: Re: Small Idea - Enhanced Soldier Placements. Sun Jun 27, 2010 9:22 pm | |
| it's not class specific really, it's your certain responsibility. |
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Gog27 Banned
Posts : 345 Join date : 2010-05-11 Age : 30 Location : Canada, Ontario.
| Subject: Re: Small Idea - Enhanced Soldier Placements. Mon Jun 28, 2010 12:56 am | |
| - Goldblade911 wrote:
- I actually prefer switching classes a million times in one match depending on my situation
I generally run into issues with this. For instance: Player one- Medic Player two- Assault Player three- Engineer Player four- Recon If player one decides "Hmm, I'm kinda bored of healing everyone, I'll go assault" this throws the current balance of the squad completely off. Maybe Player Two wants too stay Assault? No medic. Two assaults. Player three offers too go Medic. No engineer and still two assaults. Not too mention, communication has too be a priority when kit switching be it in the menu or on the battlefield because if I'm used too you healing me and all of a sudden we come under fire or I go down and you've jumped over too engineer, I'll be a bit confused and frustrated. |
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primalfury97 Sergeant Major
Posts : 462 Join date : 2010-04-03 Age : 32 Location : Portland, Oregon
| Subject: Re: Small Idea - Enhanced Soldier Placements. Mon Jun 28, 2010 2:16 am | |
| gog, it might help when you actually listen to your fireteam leader. you barely spawned on me during that conquest map on arica harbor, and when you did, you kinda went off and did your own thing or (more often) joined up with fireteam whiskey who didn't request for our help. so there i was trying to get objectives done by myself and you were on the clear opposite side of the map with the other fireteam. how am i suppose to heal you?
as far as brano's idea goes, i think it is good thinking. by everyone having a default role, then you can depend on other people to stick to their roles. that way, things like expecting a medic to heal you but then not getting healed because he's switched to assault wouldn't happen. |
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victuals Gunnery Sergeant
Posts : 169 Join date : 2010-04-28 Age : 32 Location : Baltimore, Maryland - United States
| Subject: Re: Small Idea - Enhanced Soldier Placements. Mon Jun 28, 2010 2:30 am | |
| You two need to cut it out.
Gog made a good point, this happens ALL THE TIME.
I'm pretty sure Dtiger would've told you two to squash that S***.
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Gog27 Banned
Posts : 345 Join date : 2010-05-11 Age : 30 Location : Canada, Ontario.
| Subject: Re: Small Idea - Enhanced Soldier Placements. Mon Jun 28, 2010 2:43 am | |
| - primalfury97 wrote:
- gog, it might help when you actually listen to your fireteam leader. you barely spawned on me during that conquest map on arica harbor, and when you did, you kinda went off and did your own thing or (more often) joined up with fireteam whiskey who didn't request for our help. so there i was trying to get objectives done by myself and you were on the clear opposite side of the map with the other fireteam. how am i suppose to heal you?
as far as brano's idea goes, i think it is good thinking. by everyone having a default role, then you can depend on other people to stick to their roles. that way, things like expecting a medic to heal you but then not getting healed because he's switched to assault wouldn't happen. Oh boy, here we go. I said nothing about you or tonight or anybodies play-style. Like Brano said it happens all the time. I called you out on it during practice because I dislike when it happens. I made that post because I dislike when it happens. It's got nothing to do with you, I'm not just changing my opinion because of something you did, my dislike for you isn't unreasonable. I just don't like your play-style. Everything in your post such as you not being able to heal me is just jumping to conclusions and doesn't belong here. I'm open to conversation, but the clan doesn't need to hear it. ON A RELATED NOTE I agree with your second half, except if you're a designated sniper or something, I swear to god... I'll cry. |
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primalfury97 Sergeant Major
Posts : 462 Join date : 2010-04-03 Age : 32 Location : Portland, Oregon
| Subject: Re: Small Idea - Enhanced Soldier Placements. Mon Jun 28, 2010 2:58 am | |
| thats true dude, idk just the way you say it irks me bigtime. I totally understand how frustrating the game can get, and i think that morale would be better if we keep our frustrations from becoming negative outbursts in-game.
pretty sure marines wouldn't tolerate it. |
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GhettoSmurf7 Sergeant
Posts : 132 Join date : 2010-04-23 Age : 33 Location : CA, USA
| Subject: Re: Small Idea - Enhanced Soldier Placements. Mon Jun 28, 2010 3:13 am | |
| i think this would work if we have squads stay in tight formation. 2 assaults or 1 assault and 1 recon demo in front, engineer in middle, and medic in back to cover the rear and revive anyone fallen. the medic's the most important to keep alive. it might even be wise to have 2 medics. and if someone wants to change their class, then they should let the squad know what they want to change to so that another squad mate will switch with him. I would think most of us change classes often if we're not making a difference on the battlefield and think that by changing class we will show improvement which is a good reason to switch in order to have a squad that makes a difference in the game. |
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CrazyBagaDonits 2nd Lieutenant
Posts : 756 Join date : 2010-05-03 Age : 36 Location : Los Angeles, CA
| Subject: Re: Small Idea - Enhanced Soldier Placements. Tue Jun 29, 2010 6:45 pm | |
| As for being a fireteam leader, I'd prefer if I'd see this in this particular order (of importance that is). Game stategy flow should look like the following, should it have to be spelled out into protocol. Perhaps there should be a flow chart for such later on.
1. Fireteam leader issues loadout commands and/or command calls --> fireteam complies 2. Fireteam loads their default "most-useful" classes unless otherwise ordered. 3. Fireteam leader does not issue loadout command and/or command calls --> fireteam does what they think is useful.
Switching between classes without letting others know is also deadly. Your frontlines may collapse because someone expecting a friendly medic may be relying on an already-respawned Recon. LET OTHERS KNOW YOU'RE SWITCHING CLASSES. This is part of what we should expect to be good communication practice amongst our squadplay and should be a norm in our squadplay attitudes. |
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GHOSTBEER Master Sergeant
Posts : 917 Join date : 2010-05-12
| Subject: Re: Small Idea - Enhanced Soldier Placements. Tue Jun 29, 2010 7:08 pm | |
| running drills in practice and having a standard for a specific task would be best. getting people to commit to learning is the hardest part though.
i'm not sure telling someone to change classes would fly, you will just irritate people and they will eventually quit the game and eventually probably the clan. i know some people will say, good because they should listen, but it's not realistic.
i think it boils down to something like gog said, once more from the clan are on, we will see better results. it's summer, people are gone. |
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