Deathdealer96 Gunnery Sergeant
Posts : 3230 Join date : 2011-10-28 Age : 28 Location : Lancashire, UK
| Subject: Multi-Session Operations Thu Jan 03, 2013 1:24 pm | |
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lordshogun First Sergeant
Posts : 2034 Join date : 2010-03-25 Age : 30 Location : BEHIND U YET INFRONT OF U
| Subject: Re: Multi-Session Operations Thu Jan 03, 2013 1:39 pm | |
| looks fun to do but if someone dies he is gonna stay dead?right |
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Trister First Sergeant
Posts : 2966 Join date : 2011-05-02 Age : 48 Location : MA, USA
| Subject: Re: Multi-Session Operations Thu Jan 03, 2013 7:50 pm | |
| This looks good providing it scales to how many are on. |
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C_KiLaSpEeD_G Staff Sergeant
Posts : 1765 Join date : 2011-12-31 Age : 26 Location : Pismo Beach, California
| Subject: Re: Multi-Session Operations Thu Jan 03, 2013 11:15 pm | |
| Looks cool. Tried it out on Fallujah by myself for a bit. A lot could be done with this. |
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Deathdealer96 Gunnery Sergeant
Posts : 3230 Join date : 2011-10-28 Age : 28 Location : Lancashire, UK
| Subject: Re: Multi-Session Operations Fri Jan 04, 2013 8:33 am | |
| Cool, wil try it out later today. And it supports Clafghan Our teamspeak doesn't let us use ACRE though |
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sryan 1st Lieutenant
Posts : 1364 Join date : 2010-08-24 Age : 33 Location : The Netherlands
| Subject: Re: Multi-Session Operations Tue Jan 08, 2013 8:20 am | |
| I actually think you can respawn, just that you lose your stuff or something |
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| Subject: Re: Multi-Session Operations | |
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