| [PC] Zombie Night Oct 2012 | |
|
|
Author | Message |
---|
Trister First Sergeant
Posts : 2966 Join date : 2011-05-02 Age : 48 Location : MA, USA
| Subject: Re: [PC] Zombie Night Oct 2012 Sat Oct 27, 2012 6:43 pm | |
| Yes, the more the better. Sorry the mod was acting a bit funny. Think it was made for 16 players and we only had about half that.
But it was fun! |
|
| |
Deathdealer96 Gunnery Sergeant
Posts : 3230 Join date : 2011-10-28 Age : 28 Location : Lancashire, UK
| Subject: Re: [PC] Zombie Night Oct 2012 Sat Oct 27, 2012 6:56 pm | |
| It was freaking awesome. Have to do it more often |
|
| |
Deezius First Sergeant
Posts : 859 Join date : 2011-04-06 Age : 34 Location : TX, USA
| Subject: Re: [PC] Zombie Night Oct 2012 Sat Oct 27, 2012 8:55 pm | |
| sorry didn't make it guys, Work is work :\ |
|
| |
Deathdealer96 Gunnery Sergeant
Posts : 3230 Join date : 2011-10-28 Age : 28 Location : Lancashire, UK
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 2:53 pm | |
| |
|
| |
thebronxbomber Colonel
Posts : 13055 Join date : 2009-07-23 Location : The Concrete Jungle
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 3:52 pm | |
| Nice video deathdealer! How come you were never a zombie :'( And what settings did you have for the server or the mod or whatever? |
|
| |
Deathdealer96 Gunnery Sergeant
Posts : 3230 Join date : 2011-10-28 Age : 28 Location : Lancashire, UK
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 4:21 pm | |
| I was a zombie sometimes, just didn't get much good footage from it |
|
| |
thebronxbomber Colonel
Posts : 13055 Join date : 2009-07-23 Location : The Concrete Jungle
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 6:18 pm | |
| boo no zombie footage |
|
| |
Deathdealer96 Gunnery Sergeant
Posts : 3230 Join date : 2011-10-28 Age : 28 Location : Lancashire, UK
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 6:20 pm | |
| There was when I knifed James and Viking, and some other lil bits |
|
| |
thebronxbomber Colonel
Posts : 13055 Join date : 2009-07-23 Location : The Concrete Jungle
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 6:22 pm | |
| - Deathdealer96 wrote:
- There was when I knifed James and Viking, and some other lil bits
oh yeah i remember that it was funny hearing you pant at the sight of multiple zombies chasing after your brains |
|
| |
Deathdealer96 Gunnery Sergeant
Posts : 3230 Join date : 2011-10-28 Age : 28 Location : Lancashire, UK
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 6:24 pm | |
| It's my over-sensitive mic, it picks up my breathing I couldn't get the noise gate to work properly on Sony Vegas either |
|
| |
thebronxbomber Colonel
Posts : 13055 Join date : 2009-07-23 Location : The Concrete Jungle
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 6:53 pm | |
| |
|
| |
Deathdealer96 Gunnery Sergeant
Posts : 3230 Join date : 2011-10-28 Age : 28 Location : Lancashire, UK
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 6:54 pm | |
| If only it were deliberate |
|
| |
thebronxbomber Colonel
Posts : 13055 Join date : 2009-07-23 Location : The Concrete Jungle
| Subject: Re: [PC] Zombie Night Oct 2012 Sun Oct 28, 2012 6:56 pm | |
| - Deathdealer96 wrote:
- If only it were deliberate
It being natural made it good |
|
| |
Trister First Sergeant
Posts : 2966 Join date : 2011-05-02 Age : 48 Location : MA, USA
| Subject: Re: [PC] Zombie Night Oct 2012 Tue Oct 30, 2012 12:25 pm | |
| - thebronxbomber wrote:
- And what settings did you have for the server or the mod or whatever?
It's a ProCon mod called Insane Limits, then you configure it for Zombie Mode. There's a standalone mod being created, still in testing. Otherwise we found 20-30% bullet damage is good. Then it's really your choice of settings with TeamKill, No Hud, No Minimap but, the main thing is to have No 3d Spotting No Minimap Spotting No Name Tags No Autobalance and a little math of 2 tickets per player. (so with 16 players, that's 32 tickets, 32-100=68, set ticket count @ 68%) Although, not one human won, came close a few times. |
|
| |
Deathdealer96 Gunnery Sergeant
Posts : 3230 Join date : 2011-10-28 Age : 28 Location : Lancashire, UK
| Subject: Re: [PC] Zombie Night Oct 2012 Tue Oct 30, 2012 1:24 pm | |
| I had 2 left to kill. It worked best with 50% damage for last human |
|
| |
Trister First Sergeant
Posts : 2966 Join date : 2011-05-02 Age : 48 Location : MA, USA
| Subject: Re: [PC] Zombie Night Oct 2012 Tue Oct 30, 2012 1:32 pm | |
| Agreed but, I think it's different with Consoles. They'd have to manually change the bullet damage since I don't think ProCon works. So rather than change it multiple times a round, just set it to a fair amount. |
|
| |
Sponsored content
| Subject: Re: [PC] Zombie Night Oct 2012 | |
| |
|
| |
| [PC] Zombie Night Oct 2012 | |
|