| Anti-Spawn Camping Tactics Discussion | |
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Nuk3b00stKi113r Private 1st Class
Posts : 230 Join date : 2010-08-19
| Subject: Anti-Spawn Camping Tactics Discussion Fri Jan 07, 2011 6:31 am | |
| This is more of an rant/discussion on my part. This usually happens to me when I have no else to play with and get stuck playing with a bunch of non-objective chodes. Generally happens ALOT when I play conquest, it does happen also in an map med-heavy with vehicles and the above description is achieved, I hate conquest but I am only playing it currently because I have one pin left to earn and that is the flag defender pin. If there are little to no vehicles and just infantry camping our spawn I can usually break free. The spawn camping usually ensues with the usually circling helo chode, and a surround meant of infantry stealing our vehicles or destroying them. One idea for vehicle stealing or enemy vehicle entrance I have is mine a good area of the enter to our base, after learning from the Master Tactics guide here, the mines stay till the end of the game or until denotation. I know many of you will say forget the helo and etc and just recon past them, generally this cannot happen, either the pilot or his passengers of helo machinery will spot you, or infantry surrounding you. If you have a squad that is somewhat playing with you and the rest of the team isn't maybe a team of a medic with light and assault can move there position forward into enemy territory along other squad mates to spawn on you there, unless the new enemy base also so a squad or two camping it for preventive measures. Also, 90% of the time I will not quit a game unless I really have too, I just do not like doing it. Along with EA's rating system for BC2, which seems to be mostly based off you quitting games, I also do not know if this supposed "rating" affects you get put into a game with I assume, a lower rating, means you will get put into a game with other non-objective playing chodes as well...? Also, I am noting from the rest of the 13th in the Bad Company Division smoke is an popular favorite for concealment and trying to advance forward. Any other tips/tactics/strategies I will add to this page for others to see, hopefully I get a good response instead of Nuke, F them kids just recon out there, or whatever, or quit. |
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dark knight2725 Lance Corporal
Posts : 213 Join date : 2010-11-04 Age : 28 Location : Alabama
| Subject: Re: Anti-Spawn Camping Tactics Discussion Fri Jan 07, 2011 11:44 am | |
| If your looking to get that pen play it on arica harbor the flags are close together and there is only a uav that no1 uses. |
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HollywoodBush Staff Sergeant
Posts : 341 Join date : 2010-12-10 Location : Anaheim Hills, CA
| Subject: Re: Anti-Spawn Camping Tactics Discussion Fri Jan 07, 2011 1:50 pm | |
| Yeah I think I got that pin on Arica Harbor also.
As for your rant, nothing you can really do. If your team sucks then your hands are tied. Last night was a HORRIBLE night, no matter what 13 did we were getting over run and there were enemies all in the base just running around. When your team only cares about kills and not the objective, it is hard to do anything. We made a great last stand being medics but still four 13th members against an entire team is way to much to handle. |
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dark knight2725 Lance Corporal
Posts : 213 Join date : 2010-11-04 Age : 28 Location : Alabama
| Subject: Re: Anti-Spawn Camping Tactics Discussion Fri Jan 07, 2011 2:23 pm | |
| Not really much you can do when a heli is circle jerking you if you shoot it down then you should b able to push forward but thats a lot easier said then done but there isn't much you can do as i said before. and with smoke u only spawn with 2 and after u use then u gotta get more and if i was spawn camping and som1 used smoke i would just spam nades noob tubes rps etc... |
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Nuk3b00stKi113r Private 1st Class
Posts : 230 Join date : 2010-08-19
| Subject: Re: Anti-Spawn Camping Tactics Discussion Sat Jan 08, 2011 3:42 am | |
| The flag defender pin seems tricky, I heard you need a squad order on it as well as having lost the base then re-cap it because I have gotten 6 flag defends in a round but none got me the pin, I think its because I needed the squad order on it. And yes exactly, even with grenade upgrade you pop 4 smoke your gonna only get so far if get lucky the helo doesnt fire at the smoke trails |
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GHOSTBEER Master Sergeant
Posts : 917 Join date : 2010-05-12
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 10, 2011 11:47 am | |
| i hate teams taht don't know what they are doing or don't care. i don't leave all the time, but i'm not going to be the one carrying my team with a bunch of douche randoms. |
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BozzBaxter Private
Posts : 24 Join date : 2011-01-12
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 11:21 am | |
| Interesting topic Nuk3. What is OUR policy on Spawn Camping (think I read something about it beind discouraged)? But isn't it a game design issue? Games like MAG won't let a player into the opposition base. But BC2 lets us in to ruin the game experience for an already dominated team, by taking them out as soon as they spawn. I hate it when it happens to me ..but still, I must admit, find myself doing exactly that when I have the opportunity ..and whats the alternative? stand around in the middle of the map picking yer nose? I suppose the honorable thing would probably be to back off and allow them to re-group to some extent ..but, I guess human nature (esp when we're in war/kill mode) doesn't align with that. What do YOU guys do when you have the other team cowering at their base?
I think the whole topic illistrates the importance of staying alive when the rest of you squad has fallen. Even if it means cowering in a corner ..at least your mates have somewhere safe to spawn. |
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Guest Guest
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 12:27 pm | |
| Bozz...
The policy: invading the enemy spawn to steal vehicles, take out a helo or UAV operator is all approved [13] activity. However, we do not want [13] members to push into a spawn, take up positions, and simply kill enemy players as they spawn. We try to play the game with a little more class and honor than that.
I understand the argument the game has not been designed to prohibit such activity. Makes no difference to us. We won't exploit the poor design.
Sometimes we find ourselves being spawn camped for the infantry kills. We do not reciprocate.
Almost always when we find ourselves being spawn camped and killed when we spawn, it's because...
a) we screwed up and let ourselves get into this position
b) there are not enough [13] members present to offset the team smurfs who don't know how to get out of the spawn and elect to play bush wookie from as far bask as possible.
Being spawn camped is about as frustrating as it get. Being bum rushed by a really good attacker is a close 2nd.
In almost every case, there is something we can learn about ourselves or about a better tactic to employ the next time.
Assault + Smoke has been a very effective way to get thru many spawn suppressions. You just have to have the discipline to work it rather than allow yourself to get distracted by a really good helo team, etc.
One thing I have noticed about effective spawn campers, they try real hard to hide in your base in order to steal the heavy vehicles. If we let that happen, we are not playing the game right.
At least one squad should sweep and clear the base, be quick to report any enemy hiding in the spawn and be ready to man heavy vehicles. Other squads should be on the move to attack the objectives. |
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paisaman First Sergeant
Posts : 1784 Join date : 2010-02-12 Age : 29 Location : Bogota. Colombia
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 12:52 pm | |
| do the 13th on the console have a policy to control the recon player numbers???, like 1 recon per squad??? |
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BozzBaxter Private
Posts : 24 Join date : 2011-01-12
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 1:11 pm | |
| Axx, Completely agree! I wasn't for a second suggesting we play to the lowest common denominator and employ dishonorable tactics. Just pointing out it is part of the games design.. right or wrong ..a choice was made to make it that way; also (unfortunatly) part of human nature to stomp on an opponent when their down. Part of my appreciation of this clan is its ethics and honour. So, I will of course resist employing such tactics. However, I think too many people (not necessarily here ..in all forums) worry about choosing this or that equipment/style of play as if its cheating. Part of the game (and war in general) is about using all the options available to succeed ..being creative. Part of the fun for me is being taken out, then comming back with a different option or counter measure. So, what do we do when the enemy has been pushed back to their base? Do we hang back a few hundred feet, and wait for them (out in the open, cause we wouldn't want to camp or go for a quick jog around the map? ..yes I am trying to be funny (sort of) |
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Dtiger29 1st Lieutenant
Posts : 978 Join date : 2010-03-19 Age : 43 Location : TX, USA
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 1:18 pm | |
| No, our "policy" is play what's comfortable, but play what's necessary. In the instance of rooting out moles, we would want recons (loaded with cqb) to ferret out any moles.
Boss, our approach has always been to sit outside and wait for them to come to us. If they choose to sit in their base and bush wookie us, we may send a knifer like ghost in there to get their attention. |
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BozzBaxter Private
Posts : 24 Join date : 2011-01-12
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 1:25 pm | |
| Hey Dtiger, Do you mean moles at our base or theirs? ..and what is a cqb? |
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Dtiger29 1st Lieutenant
Posts : 978 Join date : 2010-03-19 Age : 43 Location : TX, USA
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 1:38 pm | |
| Moles in our base when they camp us. CQB= close quarter battle. Ie: a shotgun or the g3 as a recon not a m95. |
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Guest Guest
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 2:07 pm | |
| Bozz brings up a good point... we did recently have someone from the other side join our side and C4 the MComs. It was on Atacama, remember? They were successful at using this tactic to get past the 1st set of bases when we had them down to just a few tickets remaining. We were crushing them. I filled a complaint with XBOX Live on the perp who joined our side and C4 the A MCom. |
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HollywoodBush Staff Sergeant
Posts : 341 Join date : 2010-12-10 Location : Anaheim Hills, CA
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 2:08 pm | |
| Ive come across that before....just annoying! |
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In7aaKe Private
Posts : 114 Join date : 2011-01-12 Age : 30 Location : Atlanta, GA
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 3:42 pm | |
| I agree with HollyWood, a total pain in the butt. |
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HollywoodBush Staff Sergeant
Posts : 341 Join date : 2010-12-10 Location : Anaheim Hills, CA
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 4:02 pm | |
| - Nuk3b00stKi113r wrote:
- The flag defender pin seems tricky, I heard you need a squad order on it as well as having lost the base then re-cap it because I have gotten 6 flag defends in a round but none got me the pin, I think its because I needed the squad order on it. And yes exactly, even with grenade upgrade you pop 4 smoke your gonna only get so far if get lucky the helo doesnt fire at the smoke trails
Yeah there is also rumor of a glitch....when I got mine I had to get 7 defends in one round to get it. I remember I got it because I had gotten the number it said and with under 10 tickets left I killed a few more people taking the flag and I got the defend pin. I can work on it with you if you want? It is a pain! |
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HollywoodBush Staff Sergeant
Posts : 341 Join date : 2010-12-10 Location : Anaheim Hills, CA
| Subject: Re: Anti-Spawn Camping Tactics Discussion Mon Jan 17, 2011 4:03 pm | |
| - In7aaKe wrote:
- I agree with HollyWood, a total pain in the butt.
Just sucks when you make a good stand only to habe a member of your team throwing C4 on the MCOMs to destory them. |
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GHOSTBEER Master Sergeant
Posts : 917 Join date : 2010-05-12
| Subject: Re: Anti-Spawn Camping Tactics Discussion Tue Jan 18, 2011 2:59 pm | |
| i disrupt their spawn a lot when necessary. i'm dishonorable. |
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Guest Guest
| Subject: Re: Anti-Spawn Camping Tactics Discussion Tue Jan 18, 2011 3:51 pm | |
| - GHOSTBEER wrote:
- i disrupt their spawn a lot when necessary. i'm dishonorable.
When Shakespeare wrote. "Let slip the dogs of war", he was speaking about Ghost and Primal. |
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GHOSTBEER Master Sergeant
Posts : 917 Join date : 2010-05-12
| Subject: Re: Anti-Spawn Camping Tactics Discussion Tue Jan 18, 2011 3:55 pm | |
| - Axx Bytehoven wrote:
- GHOSTBEER wrote:
- i disrupt their spawn a lot when necessary. i'm dishonorable.
When Shakespeare wrote. "Let slip the dogs of war", he was speaking about Ghost and Primal.
lmao axx. it is very disruptive in my book. we are really good at it and usually clear our spawn though. we find some straglers at times though. |
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Jaguar Corporal
Posts : 199 Join date : 2010-10-12 Age : 27 Location : San Diego, USA
| Subject: Re: Anti-Spawn Camping Tactics Discussion Sat Jan 22, 2011 12:16 am | |
| If our team captures all the flag and pushes the enemy back into their base, i'll gladly secure perimeter around their spawn the remainder of the game. Best man wins. |
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Nuk3b00stKi113r Private 1st Class
Posts : 230 Join date : 2010-08-19
| Subject: Re: Anti-Spawn Camping Tactics Discussion Sat Jan 22, 2011 12:08 pm | |
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