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thebronxbomber Colonel
Posts : 13055 Join date : 2009-07-23 Location : The Concrete Jungle
| Subject: Re: Seaside Skirmish Map Sun Jan 03, 2010 3:31 am | |
| Interesting, those could help but they always only say west and one way lol |
| | | virxants Gunnery Sergeant
Posts : 247 Join date : 2009-12-21 Age : 34 Location : Indiana
| Subject: Re: Seaside Skirmish Map Sun Jan 03, 2010 4:13 am | |
| Bronx, I love the idea of shortening the typing. We can't always rely on voicechat (obviously! lol).
I like it alot...give each key spot a letter. Have D for defend, S for support, A for attack, R for retreat, etc...
For example, on SS: Mansion=M Lighthouse=L
2DM = 2 people defend the Mansion 3AL = 3 attack Lighthouse etc...
This would take some time and probablly go over TERRIBLY at the begginging, but if we could master this, it could really really help us in the long run. I think it would make us look like a really good clan as well. We would just need a key for every map and have certain letters designate certain things. Even for vehicles.
1TAM = 1 take Tank to Attack Mansion. ^^This would obviously take a little more coordination, but still, if we could get it down that would be awesome and quick! Very good idea bronx, I think it could be super effective. |
| | | Maddog850 Private 1st Class
Posts : 62 Join date : 2009-12-22
| Subject: Re: Seaside Skirmish Map Sun Jan 03, 2010 5:23 am | |
| It also opens room for typing mistakes, it might just be me but has anyone else had typing lags when writing where it just skips letters? The shorter you make something in type the easier it is for it to make S*** all sense.
But sure. I am just a strong advocater of voice communication so I will always fight for that to be used.
And Bronx, you kinda ignored the colour scheme I had going but never mind really I'll just leave you too it. |
| | | virxants Gunnery Sergeant
Posts : 247 Join date : 2009-12-21 Age : 34 Location : Indiana
| Subject: Re: Seaside Skirmish Map Sun Jan 03, 2010 5:29 am | |
| Yeah, that happens to me all the time too, man. I suppose that would be a problem, but it would be easier than typing a lot of stuff at once.. |
| | | Guest Guest
| Subject: Re: Seaside Skirmish Map Sun Jan 03, 2010 8:36 am | |
| - thebronxbomber wrote:
- Yeah
Teddy you don't even paly it XD [quote] Who said I won't download it when I get back home on Monday ? Me . Dude is the CoD division ever happening lol . Because if it's next millennium that's okay with me |
| | | Jetfan007 Private
Posts : 11 Join date : 2009-12-25
| Subject: Re: Seaside Skirmish Map Sun Jan 03, 2010 10:45 am | |
| Easiest way is to codename objectives IMO.
Our home flag (Mansion, Hillside Farm, Guardpost, etc) would be Alpha
Primary target (Road Block, Lookout, Church Hill, etc) would be Bravo
Secondary target (Windmill, Shipwreck, Church Square, etc) would be Charlie
Their home flag (Orchard, Farm, Plantation, etc) would be Delta
Shorthand A, B, C, D.
That way typing is easier and voice chat is more precise. For example, to communicate that an enemy jeep is headed from Windmill to Cliffs, I could type "Jeep inc C to A" or on voice, "Enemy jeep inc Alpha from Charlie," both of which saves time. |
| | | virxants Gunnery Sergeant
Posts : 247 Join date : 2009-12-21 Age : 34 Location : Indiana
| Subject: Re: Seaside Skirmish Map Sun Jan 03, 2010 5:47 pm | |
| Jeep to Windmill would be pretty much just as easy, though. I think that is a bit easier maybe, but it is still not great. |
| | | Maddog850 Private 1st Class
Posts : 62 Join date : 2009-12-22
| Subject: Re: Seaside Skirmish Map Mon Jan 04, 2010 6:32 am | |
| I don't know why we're arguing about what we are using to describe points on the map - Are we not getting a ventrillo? |
| | | Sekwaf Staff Sergeant
Posts : 419 Join date : 2009-11-21 Age : 28 Location : Texas
| Subject: Re: Seaside Skirmish Map Mon Jan 18, 2010 2:27 am | |
| well now we have a ventrillo and it works wonders but there's still a problem. Not EVERYBODY has ventrillo yet and the nwe still need somebody to relay commands to them via typing. And only a few handful of us (myself included) have a microphone, which narrows down who will be leading in-game. |
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