***SUPPORT TIPS***
- Throw ammo bags in areas players will come in. Drop them like they are hot. I
can get 30 points in about 5 minutes doing nothing but ammo.
- Lay Down Suppressing fire as much as possible. This gives your teammates a
chance to revive, heal and move out. Proning in a spot with cover, but a wide
view is the best place to go. Fire in the short bursts, so we get more accurate
and less chance of overheating.
- Support is weak against most thing except for infantry. If you and your team
encounter vehicles, get out of there. You won't last long. If there is an enemy
boat or chopper then sure, fire some at them. But try to leave it to the real
men.
- Try not to drop a TON of ammo bags in a command post. Drop a couple as you are
capturing it, but dumping a lot will just leave it fueled and ready for an enemy
squad who comes by.
- If you have to pull out your Machine Gun, try to hide as you do it. It takes a
couple extra seconds than most units to do this. If you can't hide, the pistol
is your friend.
- Running around and following a Sniper or a unit that has grenades can get you
some easy points, and so will they as they drop tons of grenades and claymores.
This can get you kicked or banned on some servers however.
- Again, supply ammo to your men. It's the most important thing you can do as a
support.
- Hiding on a roof is good for long range, but at close range the enemy will
have a small blind spot to sneak in.
- Deploying two Support players in a post can be good. Have each cover a spot
where enemies will approach and cover that side. Easy points. A medic with them
would be welcome, but have them hide until you die.
***SQUAD TIPS***
- Having a support in your squad is a good idea. As the leader, you can be sure
that your squadmates have plenty of ammo. You will also have body armor, and can
last longer than most classes with you. Most support units will be away from the
battle somewhat so they can get some shots in.
- VoIP makes this much better, as you can communicate to the others about when
to run and such.
- Suppressing fire has just become better. Situations:
You spot a person running, you prone and fire rapidly at them. They duck behind
a sandbag bunker. Then you say "Get him, I'll cover you". He may try to pop up,
but you fire at him. Your teammate comes in front of it and BOOM! No more threat
here.
Or maybe you have a man down, while hiding, he peeked out to shoot but fell
down. So you stand up and begin firing rapidly at the enemy position while your
men get the other guy. Remember, supression will let you advance, defend and
regroup.
- You can set up a defensive post away from your squad, so maybe you are heading
to a post, and the leader tells you to hang back and fire at oncoming enemies.
It works better than you'd think.
- You can even defend with the squad. You can take a whole side as long as one
other person has your back.
*** VS OTHER CLASSES***
Sniper:
Against a sniper, you have little chance unless you are at close range. If you
try to hit them, you will probably prone, making you an easy target to hit. If
you stand, you won't be able to aim very well, and you are still a target. If
you are at close range, you outgun them and can fire longer. If they turn a
corner, you will have to flank them because they probably dropped a claymore for
you to run in to. At long range, try to keep some supressing fire on them in
hopes you hit them or a teammate gets them.
Special Ops:
Against a Special Ops, you have the advantage unless you are at close to medium
range. They aren't very skilled at the long range. The problem is that the
closer you are to them, the less accurate you are. They will also become more
accurate as they get closer. Remember that they have a Semi-Automatic weapon as
well so they can rip them into you. Try to draw off fire until they reload some
how. At long range, just fire single or bursts at them, they will fold.
Assault:
If you can catch an assault off of guard, you can defeat him easily. Just fire
into him. The only catch is that he has body armor. If he sees you as you are
attacking, then he'll launch a grenade at you most likely. Which will probably
hit or get nearby, because you are proning and stuck. Either one can be bad
because you are weaker, dead or have the ringing ears and blurred vision. Which
lets him hit you.
Support:
Against other support, it really comes down to skill. If you are better, you
will win. Other conditions are who saw who first, and who started firing first.
If you are equal in all of the above, the winner is whoever has the better
weapon. If you are at close range, then I'd reccomend the pistol or knife, as
that's what they will probably do to you as well.
Engineer:
At any range other than close, you are the winner. The only time you won't win
is if the other player is skilled with the unlock MP-7. This means that it's
like fighting a weaker spec-ops. If you do get the fortune to meet one at medium
to long range with a shotgun, fire away. They can only hit you with a pistol and
that won't do much. Close range, you are undergunned. As they have a shotgun
that will rip you into pieces.
Medic:
Medics are like Spec Ops that are slightly more accurate because most of their
weapons are three shot bursts. The MEC and Chinese will be like Special Ops, but
the three shot bursts can be a problem. As 90% of the three bursters have an
incredibly accurate G36E. Which is an issue. But treat this situation just like
the Spec Ops. The three bursts will be a problem at close range as well.
Anti-Tank:
Against Anti-Tank, you have a 99% chance of winning at almost all ranges except
for close range, where it is more like 80%. This is because the enemies have a
tiny clip that fires way too fast. The only problem is that proning will make
you a rocket target, but they are usually dead before that's an issue. So fire
away!
HAVE FUN
THANKS