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 Gunnery FAQ

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GHOSTBEER
Master Sergeant
Master Sergeant


Posts : 917
Join date : 2010-05-12

Gunnery FAQ Empty
PostSubject: Gunnery FAQ   Gunnery FAQ EmptyWed Aug 18, 2010 2:39 pm

I see a lot of questions about miscellaneous different guns, specs and such that could probably use it's own stickied thread instead of having them individually in random threads.

So, I propose this thread to ask your team members about the guns they use, guns they like, guns they recommend, and the specs that seem to be the best for each.

AXX, can you sticky this please and remove this sentence?
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Antonio
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Antonio

Posts : 416
Join date : 2010-07-14
Age : 34
Location : Fort Myers, Florida

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PostSubject: Re: Gunnery FAQ   Gunnery FAQ EmptyThu Aug 19, 2010 3:32 am

This might be useful. Updated June 30 so it is a little old.

Gunnery FAQ Weaponsa
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GHOSTBEER
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Join date : 2010-05-12

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PostSubject: Re: Gunnery FAQ   Gunnery FAQ EmptyThu Aug 19, 2010 4:32 pm

that's great antonio, thank you.

i was thinking more like:

'i like using the spas, what would be the best setup for this gun to be most effective?'
'i was thinking of using the _____, anybody using it? what do you like about it?'

things like that


currently, with your chart, the aek-971 is explained why i get kills across the map like i'm sniping. i don't use a scope of any kind either, the sights are amazing on it, so i get to utilize another spec instead. currently i'm running lightweight pack and magnum ammo. works great.
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Nosmonkey GTR
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Nosmonkey GTR

Posts : 157
Join date : 2010-08-11
Age : 29
Location : London, UK

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PostSubject: Re: Gunnery FAQ   Gunnery FAQ EmptyThu Aug 19, 2010 5:30 pm

Great diagram dude!

I was wondering, when do you unlock the m1 bayonette?
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Souljah E
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Souljah E

Posts : 614
Join date : 2010-06-07
Location : IAMRACKMOUNTED

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PostSubject: Re: Gunnery FAQ   Gunnery FAQ EmptyThu Aug 19, 2010 5:46 pm

Nosmonkey GTR wrote:
Great diagram dude!

I was wondering, when do you unlock the m1 bayonette?

Never according to Alan, they never finished coding it.

Alan Kertz, Senior Gameplay Designer Battlefield Bad Company 2 wrote:
It didn't work at all, so we cut it. It was never working due to differences between bc2 and 1943 weapon systems.
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