13th MEU
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
NewsHomeLatest imagesRegisterLog in
Share this page:
Latest topics
» Last Post wins V3
Wall of Steel EmptyMon Dec 18, 2023 4:00 pm by DayTex

» Nice how things?
Wall of Steel EmptyWed Mar 23, 2016 3:32 pm by bebris

» CLB 13th MEU
Wall of Steel EmptyTue Mar 10, 2015 9:28 am by thebronxbomber

» Last Post Wins
Wall of Steel EmptySat Dec 27, 2014 6:24 am by mekline

» Who plans on getting bf4?
Wall of Steel EmptySun Aug 24, 2014 12:35 am by SuperShocky

» It has been a while hasen't it?
Wall of Steel EmptySun Jul 06, 2014 10:59 am by Dutch5n1p3r

» Hi all how are we doing
Wall of Steel EmptyWed Jan 29, 2014 7:33 pm by UnlitAssassin

» League of Legends
Wall of Steel EmptySun Jan 12, 2014 11:07 pm by EMISS

» Announcement: Fighting 13th
Wall of Steel EmptySun Dec 15, 2013 7:00 pm by Toryin

Servers
Sponsored Link
Unit Rosters

Share | 
 

 Wall of Steel

View previous topic View next topic Go down 
AuthorMessage
muchosmerc
Gunnery Sergeant
Gunnery Sergeant
muchosmerc

Posts : 486
Join date : 2010-04-12
Age : 30
Location : Cheshire UK

Wall of Steel Empty
PostSubject: Wall of Steel   Wall of Steel EmptyTue May 25, 2010 3:39 am

Due to the recent plethora of tactics guides being added I thought it'd be fitting for me to make an addition.

This is a particular tactic that is viable for any open vehicle-based map such as Arica Harbor or Port Valdez, although it could also be used in denser combat environments such as Laguna Presa.

Simply put; it involves the manoeuvring of a heavy vehicle into a strategic position - primarily bottlenecks - where it can be used as an anchor in the line to staunch the oppositions' attempt to advance or gain a foothold in the area. This was inspired by events that transpired that involved me and a couple of others managing to swing the tide of battle in our favour. All it takes is a keen eye and the right specs and you're good to go.

Take Port Valdez for example, the road from Sector 1 to Sector 2 is very open, and is a long hard slog for the attackers to traverse, the only advantage they have is the covering trees. (A problem that can easily be remedied by a few well placed mortar strikes or heavy MG fire.) Getting blown away by a Bradley as soon as you leave your spawn is not something that is particularly fun to be on the receiving end of, but hey, we're not concerned about their enjoyment.

Conversely, this can also be used when attacking, providing your squad with a heavily armoured spawn point and benefiting the entire team by ensuring the ground within a wide vicinity of the vehicle is a no-go area for the defenders.

Though this stratagem cannot function without the backing of a well drilled squad. Think you can hop in a tank and one-man-army it? NOOB! I can guarantee you will not last much longer than a minute, as you become a target for pretty much every rocket-toting, mortar-whoring squaddie on the enemy team. And other than scoring maybe a couple of cheap kills, you will do nothing for your team.

These are battle proven squad layouts and specs to ensure victory:

Note- These are for one vehicle scenarios, when presented with the opportunity to deploy more than one, you should ensure that you have at least one engineer per vehicle.

SM1 - Engineer, this guy should be either the driver or gunner of the vehicle. Weapon choice is not important. Though needs to be able to hold his own at close range if drastic measures are in order.

SM2 - Assault with smokes, to cover the vehicle/exposed squad members if coming under heavy fire.

SM3 - Medic, to ensure the survival and prompt revival of any squad members if receiving fire. Long range firepower is important, so pretty much any LMG that isn't the MG3.

SM4 - Recon with mortar/Engineer, this is up to personal preference, the recons' mortar can be useful for throwing off the enemies' aim, and another engineer is always handy.

Infantry specs - Not too important, though ideally either body armour to weather enemy fire or mag ammo and RDS/4x scopes to lay down a hail of lead.

Vehicle specs are important, in a similar respect to the infantry specs they should either be extra armour, fast reload or extra damage. (In my experience extra armour is best.) ALL squad members should take the appropriate specs, you never know when you might need to hop into the drivers' seat.

How to utilise this layout in the best way possible:

Engineers should always be taking a primary role in the employment of this tactic, their repair tool is invaluable for the continued survival of the vehicle. They should either be driver or primary gunner. The assault feller should also be taking the primary position of gunner or driver, stepping out periodically to drop ammo and popping smoke to keep the position covered. The medic and other squad member should always be in the vicinity, taking up positions where they are least exposed. The medic should be laying down fire and first aid and the other squaddie should be mortaring the enemy/repairing the vehicle as appropriate. If no other option but death presents itself you should not hesitate to run away with your tails in between your legs, you can always return when the all clear is sounded. (Destroying the vehicle in the process, we wouldn't want the enemy acquiring an asset such as this now would we?)

I understand that this is an ideal scenario, and it is not always possible to have the appropriate classes/specs etc, but you should always endeavour to make it so. And remember no Engineer, no tank. A vehicle without an engineer is like Chuck Norris without his roundhouse kick. (Just thought I'd throw that in there, seemed like the topic of the day Wink).

Well that’s it, I hope to see the Wall of Steel proving itself on a battlefield near you!

(Side note - My mic is out of commission at the moment, it seems to be flicking on and off and emitting a high pitched whistle when I plug it in. That's why I have not been particularly talkative online recently when playing with the 13th.)

Mucho out.
Back to top Go down
Kizton
Staff Sergeant
Staff Sergeant
Kizton

Posts : 426
Join date : 2010-05-15
Age : 35
Location : Frome, United Kingdom

Wall of Steel Empty
PostSubject: Re: Wall of Steel   Wall of Steel EmptyTue May 25, 2010 12:27 pm

This is a really nice guide man! Very Happy I'll see if I can get a squad together at some point and try it out Smile
Back to top Go down
muchosmerc
Gunnery Sergeant
Gunnery Sergeant
muchosmerc

Posts : 486
Join date : 2010-04-12
Age : 30
Location : Cheshire UK

Wall of Steel Empty
PostSubject: Re: Wall of Steel   Wall of Steel EmptyWed May 26, 2010 4:28 pm

Thanks, if I get a good response I'll be making more of these.
Back to top Go down
Relentless97
Private 1st Class
Private 1st Class
Relentless97

Posts : 156
Join date : 2010-06-03

Wall of Steel Empty
PostSubject: Re: Wall of Steel   Wall of Steel EmptySun Jun 06, 2010 2:08 pm

Wow man amazing guide. I read every last bit. I hope me and the squad could get together and try some of the tactics!
Back to top Go down
Austynn
Staff Sergeant
Staff Sergeant
Austynn

Posts : 1063
Join date : 2010-03-23
Age : 34
Location : Calhoun, Kentucky

Wall of Steel Empty
PostSubject: Re: Wall of Steel   Wall of Steel EmptySun Jun 06, 2010 5:14 pm

Very well put together dude! Congrats!
Back to top Go down
Gog27
Banned
Gog27

Posts : 345
Join date : 2010-05-11
Age : 30
Location : Canada, Ontario.

Wall of Steel Empty
PostSubject: Re: Wall of Steel   Wall of Steel EmptySun Jun 06, 2010 5:31 pm

Seems like a great concept, but it might take a bit of practice to get it down right. I'm assuming the tank in question is the T90 Heavy which only spawns for the attackers, which means we would have to steal it, get out of the base with it, then regroup with it. An AA Tank would work well also though not as good(Less armor, no machine gun on top).

That's just Port Valdez of course, Arica Harbor would work great though there would be more enemy engineers. Sounds like a good way to at least drop the enemy reinforcements a good deal. I'd like to try it out sometime.
Back to top Go down
muchosmerc
Gunnery Sergeant
Gunnery Sergeant
muchosmerc

Posts : 486
Join date : 2010-04-12
Age : 30
Location : Cheshire UK

Wall of Steel Empty
PostSubject: Re: Wall of Steel   Wall of Steel EmptySun Jun 06, 2010 5:47 pm

Gog27 wrote:
Seems like a great concept, but it might take a bit of practice to get it down right. I'm assuming the tank in question is the T90 Heavy which only spawns for the attackers, which means we would have to steal it, get out of the base with it, then regroup with it. An AA Tank would work well also though not as good(Less armor, no machine gun on top).

Not necessarily, a Bradley would work just as well, if not better.

Also, a quick add on note, I found out the other day that armor upgrades are cumulative (they add up) so for the most beastly tank this side of the universe, have four players in a Bradley with Warhead upgrade, Armor upgrade, Alternate fire, and Quick reload specs. I would not want to be on the recieving end of that motherfucker.
Back to top Go down
Sponsored content




Wall of Steel Empty
PostSubject: Re: Wall of Steel   Wall of Steel Empty

Back to top Go down
 

Wall of Steel

View previous topic View next topic Back to top 

 Similar topics

-
» Occupy Wall Street!
» Steel Rain DLC
» Does anyone have steel beasts?
» Steel Deagle screenshots
» Steel Rain Release
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
13th MEU :: Gaming Central :: Battlefield Division-