Due to the recent plethora of tactics guides being added I thought it'd be fitting for me to make an addition.
This is a particular tactic that is viable for any open vehicle-based map such as Arica Harbor or Port Valdez, although it could also be used in denser combat environments such as Laguna Presa.
Simply put; it involves the manoeuvring of a heavy vehicle into a strategic position - primarily bottlenecks - where it can be used as an anchor in the line to staunch the oppositions' attempt to advance or gain a foothold in the area. This was inspired by events that transpired that involved me and a couple of others managing to swing the tide of battle in our favour. All it takes is a keen eye and the right specs and you're good to go.
Take Port Valdez for example, the road from Sector 1 to Sector 2 is very open, and is a long hard slog for the attackers to traverse, the only advantage they have is the covering trees. (A problem that can easily be remedied by a few well placed mortar strikes or heavy MG fire.) Getting blown away by a Bradley as soon as you leave your spawn is not something that is particularly fun to be on the receiving end of, but hey, we're not concerned about
their enjoyment.
Conversely, this can also be used when attacking, providing your squad with a heavily armoured spawn point and benefiting the entire team by ensuring the ground within a wide vicinity of the vehicle is a no-go area for the defenders.
Though this stratagem cannot function without the backing of a well drilled squad. Think you can hop in a tank and one-man-army it? NOOB! I can guarantee you will not last much longer than a minute, as you become a target for pretty much every rocket-toting, mortar-whoring squaddie on the enemy team. And other than scoring maybe a couple of cheap kills, you will do nothing for your team.
These are battle proven squad layouts and specs to ensure victory:
Note- These are for one vehicle scenarios, when presented with the opportunity to deploy more than one, you should ensure that you have at least one engineer per vehicle.
SM1 - Engineer, this guy should be either the driver or gunner of the vehicle. Weapon choice is not important. Though needs to be able to hold his own at close range if drastic measures are in order.
SM2 - Assault with smokes, to cover the vehicle/exposed squad members if coming under heavy fire.
SM3 - Medic, to ensure the survival and prompt revival of any squad members if receiving fire. Long range firepower is important, so pretty much any LMG that isn't the MG3.
SM4 - Recon with mortar/Engineer, this is up to personal preference, the recons' mortar can be useful for throwing off the enemies' aim, and another engineer is always handy.
Infantry specs - Not too important, though ideally either body armour to weather enemy fire or mag ammo and RDS/4x scopes to lay down a hail of lead.
Vehicle specs are important, in a similar respect to the infantry specs they should either be extra armour, fast reload or extra damage. (In my experience extra armour is best.) ALL squad members should take the appropriate specs, you never know when you might need to hop into the drivers' seat.
How to utilise this layout in the best way possible:
Engineers should always be taking a primary role in the employment of this tactic, their repair tool is invaluable for the continued survival of the vehicle. They should either be driver or primary gunner. The assault feller should also be taking the primary position of gunner or driver, stepping out periodically to drop ammo and popping smoke to keep the position covered. The medic and other squad member should always be in the vicinity, taking up positions where they are least exposed. The medic should be laying down fire and first aid and the other squaddie should be mortaring the enemy/repairing the vehicle as appropriate. If no other option but death presents itself you should not hesitate to run away with your tails in between your legs, you can always return when the all clear is sounded. (Destroying the vehicle in the process, we wouldn't want the enemy acquiring an asset such as this now would we?)
I understand that this is an ideal scenario, and it is not always possible to have the appropriate classes/specs etc, but you should always endeavour to make it so. And remember no Engineer, no tank. A vehicle without an engineer is like Chuck Norris without his roundhouse kick. (Just thought I'd throw that in there, seemed like the topic of the day
).
Well that’s it, I hope to see the Wall of Steel proving itself on a battlefield near you!
(Side note - My mic is out of commission at the moment, it seems to be flicking on and off and emitting a high pitched whistle when I plug it in. That's why I have not been particularly talkative online recently when playing with the 13th.)
Mucho out.