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 Bad Company 2 Game Info

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Bad Company 2 Game Info Empty
PostSubject: Bad Company 2 Game Info   Bad Company 2 Game Info EmptyFri Apr 30, 2010 11:00 pm

Battlefield Bad Company 2 Multiplayer Info Guide

 

Table Of Contents

  • Ranks
  • Pins
  • Insignias
  • Weapons
  1. Assault
  2. Engineer
  3. Medic
  4. Recon
  5. All Kits
  • Gadgets
  1. Assault
  2. Engineer
  3. Medic
  4. Recon
  5. All Kits
  • Specialization
  1. Assault
  2. Engineer
  3. Medic
  4. Recon
  5. All Kits
  • Kit Unlocks
  1. Assault & Engineer
  2. Recon & Medic
  3. Vehicle
  • Game Modes
  • Maps
  • Strategies
  • Forum Signature
  • Sources

 

Ranks

Rank Number - Rank Name - Points Required


1
Private Bronze6,500
2
Private Silver11,000
3
Private Gold18,500
4
Specialist Bronze28,000
5
Specialist Silver40,000
6
Specialist Gold53,000
7
Corporal Bronze68,000
8
Corporal Silver84,000
9
Corporal Gold100,000
10
Sergeant Bronze120,000
11
Sergeant Silver138,000
12
Sergeant Gold158,000
13
Staff Sergeant Bronze179,000
14
Staff Sergeant Silver200,000
15
Staff Sergeant Gold224,000
16
Master Sergeant Bronze247,000
17
Master Sergeant Silver272,000
18
Master Sergeant Gold297,000
19
First Sergeant Bronze323,000
20
First Sergeant Silver350,000
21
First Sergeant Gold377,000
22
Warrant Officer Bronze405,000
23
Warrant Officer Silver437,000
24
Warrant Officer Gold472,000
25
Chief Warrant Officer Bronze537,000
26
Chief Warrant Officer Silver620,000
27
Chief Warrant Officer Gold720,000
28
Second Lieutenant Bronze832,000
29
Second Lieutenant Silver956,000
30
Second Lieutenant Gold1,092,000
31
First Lieutenant Bronze1,240,000
32
First Lieutenant Silver1,400,000
33
First Lieutenant Gold1,572,000
34
Captain Bronze1,756,000
35
Captain Silver1,952,000
36
Captain Gold2,160,000
37
Major Bronze2,380,000
38
Major Silver2,612,000
39
Major Gold2,856,000
40
Lieutenant Colonel Bronze3,112,000
41
Lieutenant Colonel Silver3,380,000
42
Lieutenant Colonel Gold3,660,000
43
Colonel Bronze3,952,000
44
Colonel Silver4,256,000
45
Colonel Gold4,572,000
46
Brigadier General Bronze4,900,000
47
Brigadier General Silver5,240,000
48
Brigadier General Gold5,592,000
49
General5,956,000
50
General of the Army6,332,000

 

Pins

Name - Requirement - Points

 

Assault Rifle EfficiencyIn a round, kill 7 enemies with assault rifles100
Grenade Launcher EfficiencyIn a round, kill 4 enemies with grenade launchers100
Sniper Rifle EfficiencyIn a round, kill 7 enemies with Sniper Rifles100
Handgun EfficiencyIn a round, kill 4 enemies with handguns100
Shotgun EfficiencyIn a round, kill 4 enemies with shotguns100
Rocket Launcher EfficiencyIn a round, kill 5 enemies with rocket launchers100
Light Machine Gun EfficiencyIn a round, kill 7 enemies with Light Machine Guns100
Submachine Gun EfficiencyIn a round, kill 7 enemies with Submachine Guns100
Emplacement EfficiencyIn a round, kill 5 enemies with stationary weapons100
Explosive EfficiencyIn a round, kill 4 enemies with explosives100
Melee EfficiencyIn a round, Kill 4 enemies with melee weapons200
Anti Vehicle EfficiencyIn a round, destroy 4 enemy vehicles100
Combat EfficiencyIn a round, reach a kill streak of 6100
Combat ExcellenceIn a round, reach a kill streak of 8200
Kill AssistIn a round, do 7 kill assist100
SaviorIn a round, do 2 savior kills100
AvengerIn a round, do 2 avenger kills100
MarksmanIn a round, do 5 headshots100
AceIn a round be the best player200
Gold SquadIn a round, be part of the best squad200
NemesisIn a round, kill an enemy 5 times200
PaybackIn a Round, kill your nemesis100
Squad MemberIn a round, obtain on attack and one defend order200
Wheels Of HazardIn a round, do 3 road kills with any vehicle200
Car WarfareIn a round, kill 4 enemies with cars100
Tank WarfareIn a round, kill 7 enemies with tanks100
Naval WarfareIn a round, kill 4 enemies with sea vehicles100
Air WarfareIn a round, kill 5 enemies with air vehicles100
M-Com AttackerIn a round, blow up 4 M-COM stations100
M-Com DefenderIn a round, defend 4 M-COM stations100
Rush WinnerWin a Rush Round100
Conquest WinnerWin a Conquest Round200
Squad DeathmatchWin a Squad Deathmatch Round100
Squad Rush WinnerWin a Squad Rush Round100
Flag AttackerIn a round, capture 4 flags100
Flag DefenderIn a round, defend 4 flags100
Resupply OpsIn a round, do 7 resupplies100
Surveilance OpsIn a round, do 5 motion mine assists100
Medical OpsIn a round, do 5 revives100
Maintenance OpsIn a round, do 7 repairs100

 

Insignias

Name - Requirement - Points

 

Elite Marksman Combat500 Headshots10000
Distinguished Siderarm Combat100 Kills with Pistols5000
Distinguished Grenade Combat100 Kills with Grenades5000
Distinguished Melee Combat100 Kills with knife5000
Elite Melee Combat200 Kills with Knife10000
Distinguished Anti Vehicle Combat500 Vehicles Destroyed5000
Long Service Assault Weapons Combat500 Kills with assault rifles5000
Long Service Support Weapons Combat500 kills with light machine guns5000
Anti Vehicle Combat200 Vehicle Damages5000
Long Service Radio Warfare100 Tracer plants5000
Distinguished Retaliation Combat5 Nemesis Pins, 5 Payback Pins5000
Exemplary Marksman Combat100 Sniper Rifle Marksman Headshots5000
Distinguished Remote Explosives Combat100 C4 Kills5000
Long Service Sniping Weapons Combat500 kills with sniper rifles5000
Long Service Tactical Weapons Combat500 Kills with Shotguns5000
Long Service Medical Ops100 Heals5000
Long Service Resupply Ops100 Resupplies5000
Long Service Surveilence Ops100 Motion Mine Spot AssistsN/A
Long Service Maintenance Ops100 Repairs5000
Combat Veteran5000 Kills5000
Distinguished Combat Efficiency50 Combat Efficiency Pins5000
Distinguished Combat Excellence50 Combat Excellence Pins10000
Long Service Light Weapons Combat500 Kills with submachine guns5000
Distinguished Explosives Combat100 Kills using Mines5000
Elite Mutiple Target CombatGet 50 Double Kills5000
Distinguished Marksman Combat100 Head Shots5000
Superior Service DutyPlayed online for 1 day5000
Distinguished Service DutyPlayed online for 2 days5000
Elite Service DutyPlayed online for 5 days10000
Conquest Good Conduct100 Flag Captures5000
Rush Good ConductDestroy 100 M-COM Stations5000
Exemplary Weapon ServiceGet all weapon pins5000
Exemplary Combat ServiceGet all combat pins5000
Exemplary Vehicle ServiceGet all vehicle pins5000
Elite ServiceGet all pins10000
Distinguished Weapon KnowledgeGet all weapon Bronze Stars5000
Distinguished Vehicle KnowledgeGet all vehicle Bronze Stars5000
Distinguished Artillery Combat100 Kills using Mortar Strikes5000
Distinguished Battlefield KnowledgeGet all bronze stars10000
Exemplary Battlefield KnowledgeGet 10 silver stars10000
Elite Battlefield KnowledgeGet 5 gold stars10000
Valorous Battlefield KnowledgeGet 2 platinum stars10000
Squad Combat Assistance100 Squad Assists5000
Squad Resupply Ops100 Squad Resupplies5000
Squad Repair Ops100 Squad Repairs5000
Squad Medical Ops50 Squad Heals and 50 Squad Revives5000
Squad Surveilence Ops50 Squad Motion Mine Spots5000
Squad Tactical Ops200 Squad Spawns on You5000
Squad Retaliation Ops20 Squads avenges and 50 squad kill assists5000
Squad Teamwork Ops20 Squad defend orders and 20 squad attack orders5000


 

Weapons

  • Assault

AEK-971 Vintovka

Damage:  50 / 100
Accuracy:  60 / 100
Rate Of Fire:  80 / 100
Magazine Size:  30
Magazine Quantity:  4
Recoil:  Medium
Fire Type:  Fully Automatic

XM8 Prototype

Damage:  50 / 100
Accuracy:  70 / 100
Rate Of Fire:  75 / 100
Magazine Size:  30
Magazine Quantity:  4
Recoil:  Medium

Fire Type:  Fully Automatic
 

 

F2000 Assault

Damage:  50 / 100
Accuracy:  40 / 100
Rate Of Fire:  90 / 100
Magazine Size:  30
Magazine Quantity:  4

Recoil:  Medium

Fire Type:  Fully Automatic

 

STG.77 AUG

Damage:  62 / 100

Accuracy:  50 / 100
Rate Of Fire:  70 / 100
Magazine Size:  30
Magazine Quantity: 
4
Recoil: 
Medium
Fire Type:  Fully Automatic

 

AN-94 Abakan

Damage:  70 / 100
Accuracy:  70 / 100
Rate Of Fire:  60 / 100
Magazine Size:  30
Magazine Quantity:  4
Recoil:  Medium
Fire Type:  2 Round Burst

 

M416

Damage:  60 / 100
Accuracy:  70 / 100
Rate Of Fire:  70 / 100
Magazine Size:  30
Magazine Quantity:  4
Recoil:  Medium
Fire Type:  Fully Automatic

 

M16A2

Damage:  50 / 100
Accuracy:  80 / 100
Rate Of Fire:  80 / 100
Magazine Size:  30
Magazine Quantity:  4
Recoil:  Medium
Fire Type:  3 Round Burst

 

  • Engineer

9A-91Avtomat

Damage:  40 / 100
Accuracy:  50 / 100
Rate Of Fire:  60 / 100
Magazine Size:  20
Magazine Quantity:  4
Recoil:  Low
Fire Type:  Fully Automatic

 

SCAR-L Carbine

Damage:  40 / 100
Accuracy:  50 / 100
Rate Of Fire:  60 / 100
Magazine Size:  30
Magazine Quantity:  4
Recoil:  Low
Fire Type:  Fully Automatic

 

XM8 Compact

Damage:  40 / 100
Accuracy:  42 / 100
Rate Of Fire:  75 / 100
Magazine Size:  30
Magazine Quantity:  4
Recoil:  Low
Fire Type:  Fully Automatic

 

AKS-74U

Damage:  40 / 100
Accuracy:  60 / 100
Rate Of Fire:  70 / 100
Magazine Size:  30
Magazine Quantity:  4
Recoil:  Low
Fire Type:  Fully Automatic

 

UZI

Damage:  32 / 100

Accuracy:  40 / 100
Rate Of Fire:  90 / 100
Magazine Size:  32
Magazine Quantity:  4
Recoil:  Low
Fire Type:  Fully Automatic

 

PP-2000 Avtomat

Damage:  30 / 100
Accuracy:  40 / 100
Rate Of Fire:  100 / 100
Magazine Size:  40
Magazine Quantity:  4
Recoil:  Low
Fire Type:  Fully Automatic

 

UMP-45

Damage:  40 / 100
Accuracy:  60 / 100
Rate Of Fire:  60 / 100
Magazine Size:  25
Magazine Quantity:  4
Recoil:  Low
Fire Type:  Fully Automatic

 

  • Medic

PKM LMG

Damage:  50 / 100
Accuracy:  50 / 100
Rate Of Fire:  65 / 100
Magazine Size:  100 
Magazine Quantity:  3
Recoil:  Medium
Fire Type:  Fully Automatic


M249 SAW

Damage:  42 / 100
Accuracy:  50 / 100
Rate Of Fire:  75 / 100
Magazine Size:  200
Magazine Quantity:  2
Recoil:  Medium
Fire Type:  Fully Automatic

 

Type 88 LMG

Damage:  55 / 100
Accuracy:  50 / 100
Rate Of Fire:  65 / 100
Magazine Size:  200
Magazine Quantity:  2
Recoil:  High
Fire Type:  Fully Automatic

 

M60 LMG

Damage:  60 / 100
Accuracy:  70 / 100
Rate Of Fire:  55 / 100
Magazine Size:  100
Magazine Quantity:  3
Recoil:  High
Fire Type:  Fully Automatic

 

XM8 LMG

Damage:  40 / 100
Accuracy:  60 / 100
Rate Of Fire:  75 / 100
Magazine Size:  100
Magazine Quantity:  3
Recoil:  Medium
Fire Type:  Fully Automatic

 

MG36

Damage:  40 / 100
Accuracy:  65 / 100
Rate Of Fire:  75 / 100
Magazine Size:  100
Magazine Quantity:  3
Recoil:  Medium
Fire Type:  Fully Automatic

 

MG3

Damage:  30 / 100

Accuracy:  40 / 100
Rate Of Fire:  100 / 100
Magazine Size:  100
Magazine Quantity:  3
Recoil:  Low
Fire Type:  Fully Automatic

 

  • Recon

M24

Damage:  90 / 100
Accuracy:  95 / 100
Rate Of Fire:  10 / 100
Magazine Size:  5
Magazine Quantity:  5
Recoil:  N/A
Fire Type:  Bolt Action

 

Type 88

Damage:  65 / 100
Accuracy:  80 / 100
Rate Of Fire:  25 / 100
Magazine Size:  10
Magazine Quantity:  5
Recoil:  Low
Fire Type:  Semi Automatic

 

SV98 Snaiperskaya

Damage:  75 / 100
Accuracy:  90 / 100
Rate Of Fire:  10 / 100
Magazine Size:  10
Magazine Quantity:  5
Recoil:  N/A
Fire Type:  Bolt Action

 

SVU Snaiperskaya Short

Damage:  60 / 100
Accuracy:  85 / 100
Rate Of Fire:  25 / 100
Magazine Size:  10
Magazine Quantity:  5
Recoil:  Low
Fire Type:  Semi Automatic

 

GOL Sniper Magnum

Damage:  85 / 100
Accuracy:  100 / 100
Rate Of Fire:  15 / 100
Magazine Size:  5
Magazine Quantity:  5
Recoil:  N/A
Fire Type:  Bolt Action

 

VSS Snaiperskaya Special

Damage:  40 / 100
Accuracy:  65 / 100
Rate Of Fire:  60 / 100
Magazine Size:  10
Magazine Quantity:  5
Recoil:  Low
Fire Type:  Fully Automatic

 

M95

Damage:  100 / 100
Accuracy:  85 / 100
Rate Of Fire:  5 / 100
Magazine Size:  5
Magazine Quantity:  5
Recoil:  N/A
Fire Type:  Bolt Action

 

  • All Kits


Last edited by bytehoven on Fri Apr 30, 2010 11:03 pm; edited 1 time in total
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Bad Company 2 Game Info Empty
PostSubject: Re: Bad Company 2 Game Info   Bad Company 2 Game Info EmptyFri Apr 30, 2010 11:00 pm

M9

Damage: 30 / 100
Accuracy: 44 / 100
Rate Of Fire: 30 / 100
Magazine Size: 12
Magazine Quantity: 4
Recoil: Low
Fire Type: Semi Automatic

WW2 M1 Grand

Damage: 60 / 100
Accuracy: 80 / 100
Rate Of Fire: 25 / 100
Magazine Size: 8
Magazine Quantity: 4
Recoil: Medium
Fire Type: Semi Automatic

WW2 M1911 .45

Damage: 42 / 100
Accuracy: 42 / 100
Rate Of Fire: 30 / 100
Magazine Size: 7
Magazine Quantity: 4
Recoil: Low
Fire Type: Semi Automatic

870 Combat

Damage: 80 / 100
Accuracy: 10 / 100
Rate Of Fire: 20 / 100
Magazine Size: 4
Magazine Quantity: 4
Recoil: High
Fire Type: Pump Action

MP-443 Grach

Damage: 25 / 100
Accuracy: 45 / 100
Rate Of Fire: 40 / 100
Magazine Size: 17
Magazine Quantity: 4
Recoil: Low
Fire Type: Semi Automatic

Saiga 20K Semi

Damage: 60 / 100
Accuracy: 10 / 100
Rate Of Fire: 30 / 100
Magazine Size: 6
Magazine Quantity: 4
Recoil: Medium
Fire Type: Semi Automatic

MP-412 Rex

Damage: 50 / 100
Accuracy: 60 / 100
Rate Of Fire: 20 / 100
Magazine Size: 6
Magazine Quantity: 4
Recoil: Low
Fire Type: Fully Automatic

Tracer Dart Gun

Damage: 0 / 100

Accuracy: 100 / 100
Rate Of Fire: 30 / 100
Magazine Size: 1
Magazine Quantity: 4
Recoil: N/A
Fire Type: Single Action

WW2 M1A1 Thompson

Damage: 40 / 100

Accuracy: 40 / 100
Rate Of Fire: 60 / 100
Magazine Size: 30
Magazine Quantity: 4
Recoil: Medium
Fire Type: Fully Automatic

M93R Burst

Damage: 20 / 100
Accuracy: 30 / 100
Rate Of Fire: 90 / 100
Magazine Size: 20
Magazine Quantity: 4
Recoil: Low
Fire Type: 3 Round Burst

SPAS-12 Combat

Damage: 75 / 100
Accuracy: 10 / 100
Rate Of Fire: 20 / 100
Magazine Size: 4
Magazine Quantity: 4
Recoil: High
Fire Type: Pump Action

M14 Mod O Enhanced

Damage: 60 / 100
Accuracy: 65 / 100
Rate Of Fire: 60 / 100
Magazine Size: 20
Magazine Quantity: 4
Recoil: Medium
Fire Type: Semi Automatic

Neostead 2000 Combat

Damage: 85 / 100
Accuracy: 10 / 100
Rate Of Fire: 15 / 100
Magazine Size: 4
Magazine Quantity: 4
Recoil: N/A
Fire Type: Pump Action


USAS-12 Auto

Damage: 50 / 100
Accuracy: 10 / 100
Rate Of Fire: 30 / 100
Magazine Size: 7
Magazine Quantity: 4
Recoil: Medium
Fire Type: Fully Automatic

G3

Damage: 70 / 100
Accuracy: 70 / 100
Rate Of Fire: 30 / 100
Magazine Size: 20
Magazine Quantity: 4
Recoil: High
Fire Type: Fully Automatic

Gadgets

  • Assault

40mm Gernade

Underbarrel 40 mm grenade launcher capable of delivering HE-FRAG (High Explosive-Fragmentation) up to ranges of 150 - 400 meters. Its ideal against anti-personnel and soft-skinned vehicles. Functions well as a force multiplier.

Ammo Box

Filled with various calibers of ammunition, this bullet box is deployed functioning as an ammo point enabling soldiers to re-load and re-stock their ammo supply.

40mm Smoke Launcher

Used to provide smoke screens during tactical movement over ground covered by enemy fire. Maximum obscurity is achieved at point of impact and dissipates thereafter. Alternatively, smoke grenades are used to mark a target when identifying enemy positions becomes difficult.

40mm Shotgun

A 40mm shotgun round consisting of 12 tungsten darts. Its effects are devastating at short range. Although it is considered a multi purpose round, it is most effective in close quarters during urban operations.

  • Engineer

RPG-7 AT

Russian 85mm Rocket Propelled Grenade Launcher used against armor, fortifications and personnel. It is compatible with "tracer dart" aiming systems to increase first round hit probability.

Repair Tool

This power tool was developed and armed as a safety valve to enable engineers to make efficient repairs to damaged front line vehicles without risking further assault by sending them back to the rear.

Anti-tank Mine

Proximity Anti-tank Mine capable of being grouped in multiples to meet various armor threat levels. It incorporates an IFF Recognition System.


M2 Carl Gustav AT

Swedish designed 84mm man-portable Recoilless Rifle. Ideal for "bunker busting" and anti-personnel applications, the "Carl G" is less suited against armor where other more modern weapon systems excel. It is also tracer dart ready for increased first hit accuracy.


M136 AT4

Swedish made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. It has been modified with a "guidance tracking system" that assists the warhead in honing in on the target engaged. It is not compatible with "tracer dart" aiming facilitators.

  • Medic

Medic Kit

Stocked with the latest advancements in modern medicine, this portable medical bag is deployed to aid severely injured soldiers trapped in a hot spot. Limited contents are offset by a high potency level allowing for rapid healing.

Defibrillator

Automated External Defibrillator (AED) - capable of resuscitating victims in a state of cardiac arrest. Administration must be done within seconds of arrest. It is inadvisable to use it on healthy individuals or as a form of "entertainment".

  • Recon

C4 Explosives

DTN-4 (Plastic Explosives). A C-4 charge safely and easily transported, but once armed is susceptible to detonation if handled inproperly. It can be attached to most surfaces for easy rigging and setup. An added feature is its ability to be remotely triggered by an operator (command-detonation).

Motion Sensor

An integral tool for scouting and collecting real time intelligence, this portable high tech device is designed for sensing even the slightest twitch of movement alerting an owner when an enemy has breached the premises on foot, or by vehicle.

Mortar Strike

A fully automated Indirect-fire Weapon System. It can target, direct and adjust firing solutions for 120mm mortars. It acts as a force multiplier for small units that do not have weapons support.

  • All Kits

Combat Knife

Ideal for close quarters where the "continuum of force" has been isolated to hand to hand combat. For optimum performance, the leading edge "pointy end" should be applied to the enemy and thrust into vital areas. This should be repeated as necessary.

Hand Grenade

Fragmentation Grenade having a large "casualty radius". It is ideal for urban operations and close quarters combat. It allows infantry to engage targets with in-direct fire.

Specialization

  • Assault

Red Dot Sight - Assault

A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming devise.

- Adds a red dot scope to the assault class.

4x Rifle Scope - Assault

4x optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges.

- Adds a 4x rifle scope to the assault class.

Marksman Assault Rifle Training

Assault Rifle modification that uses a fully adjustable fore grip and telescopic stock to custom fit a weapon to its operator. When properly set, it greatly improves handling characteristics and increases the accuracy of aimed fire.


  • Engineer

Red Dot Sight - Engineer

A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming devise.

- Adds a red dot scope to the engineer class.

4x Rifle Scope - Engineer

4x optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges.

- Adds a 4x rifle scope to the engineer class.

Marksman SMG Training

Specially made silencer designed to diminish harmonics resulting in improved noise reduction in addition to increased accuracy of aimed fire.


  • Medic

Medic Kit Improved Heal

This Advanced Medical Kit allows for quick and accurate diagnosis of injured soldiers. It substantially increases the rate of healing to med kits already deployed on the battlefield.

Red Dot Sight - Medic

A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming devise.

- Adds a red dot scope to the medic class.

4x Rifle Scope

4x optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges.

- Adds a 4x rifle scope to the medic class.

Medic Kit Improved Range

A modification that extends the range of previously deployed medical kits on the battlefield. Provides longer range healing to seriously injured personnel.

Marksman LMG Training

This heavy machined barrel provides a heightened level of accuracy during operations when used in conjunction with marksmanship principles and firing from a stationary position.


  • Recon

4x Rifle Scope - Recon

4x optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges.

- Adds a 4x optical sight to the recon class.

12x High Power Scope

A highly efficient compliment to sniper rifles, this 12x optical sight intensifies zoom power while also providing substantially longer range accuracy. It allows greater stand off striking capability and target engagement.

- Allows further zoom.

Red Dot Scope - Recon

A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming devise.

- Adds a red dot scope to the recon class.

Sniper Spotting Scope

A pivotal advancement in enemy tracking devices, this computer assisted Spotting Scope can pin-point and communicate enemy positions in real-time to the rest of the Combat Team.

- When you see an enemy threw the scope it marks it on the map so your entire team can see it.


  • All Kits

Light Combat Equipment

Designed to maximize the carriers mobility during battle by employing more compact options. This setup dramatically spreads load and allows for a more efficient carry.

Ammo Hip Bandolier

This upgraded ammunition pack allows a soldier to stow double the amount of magazines resulting in extended time in contact before resupply.

- Allows you to carry more magazines for your weapon.

Gernade Vest

This enhanced Load Bearing Vest doubles the amount of 40mm and hand grenade ammunition a soldier can carry into battle thus extending the time between resupply.

- You can carry more gernades and 40mm.

12 Gauge Slugs

A 12 gauge Sabot round designed to give shotguns added range in operations outside of Urban areas. It substitutes high power for enhanced range and precision accuracy.

- Gives you longer range for the shotgun.

Ceramic Body Armor

Referred to as trauma plates, ceramic body armor is inserted into ballistic vests providing added protection against enemy fire and preventing damage from reaching fatal proportions during combat.

- Adds more armor to you. This protects you from enemy fire.

Electronic Warfare Package

The next technological advancement in vehicle sensors, these enhanced tracking devices mark position of enemy units in direct proximity of the vehicle and display them on the mini map. Added security when infantry support is unavailable.

- Similar to a motion sensor used by the recon class, this shows where the enemys are that are close to your vehicle.

Magnum Ammunition

A Considerably heavier bullet, its mass and elevated muzzle velocity provides greater damage and increased range.

Extended Shotgun Magazine

Custom modified shotgun loading tubes and magazines that expand ammunition capacity. This diminishes the need for reload and extends the operators capacity to maintain fire on target.

Improved Demolitions

A refined explosive compound it greatly increases the amount of energy delivered onto target. It adds to the destructive power carried by mobile infantry and engineers.

Explosives Leg Pouch

Supplementary pouches allowing soldiers to double the amount of explosives and rockets carried into battle. This permits longer time in contact before resupply.

- Can carry more explosives such as RPG ammo.

Active Armor Upgrade

An armor upgrade package that enhances a vehicles resistance to anti-armor munitions. This upgrade helps decrease the effects and damage of otherwise lethal hits.

- Adds more armor to your vehicle. Your able to withstand more damage from enemys that fire at your vehicle.

Improved Warfare Package

With hardened steel warheads and quick burn explosive compounds, this upgrade substantially increases the effectiveness of the vehicles primary weapons. In turn it allows a vehicle to provide a considerable Force Multiplier to mission requirements.

Quick Reload Package

These enhanced ammunition racks diminish the time needed to re-load the vehicles primary weapons. It reduces the vulnerability to enemy attacks during reload stops.

- Vehicle reload time are cut down.

Smoke Countermeasures Package

A smoke grenade system consisting of 6 launchers. When fired it generates a 360 degree smoke screen around the vehicle. It obscures equipment and personnel from aimed fire.

- Fires smoke to hide your postion.

High Power Optics Package

A High Power Optics Package that provides an armored driver the ability to engage and destroy targets from greater range. It effectively provides stand-off distance while still accurate fire.

- Allows you to zoom in when your are in a vehicle. Great for long distance battles.

Alternate Weapon Package

A weapons package that upgrades the targeting systems of vehicles and helicopters. It extends the effective range and accuracy of mounted weapons.

- Adds an alternate weapons to the vehicle. Such as the M1A1, will have a secondary machine gun thay you can control along with your main gun.

Kit Unlocks

  • Assault & Engineer

Assault Unlocks - Points Required Engineer Unlocks - Points Required

AEK 971 VintovkaDefault9A-91 AvtomatDefault
40 MM Grenade LauncherDefaultRPG-7ATDefault
Ammo Box1,200Repair Tool1,000
XM8 Prototype3,000SCAR-L Carbine2,500
40 MM Smoke Launcher5,500Anti Tank Mine4,400
F2000 Assault8,000XM8 Compact6,500
40MM Shotgun11,000M2 Carl Gustav AT8,700
Red Dot Sight14,000-Spec 1Red Dot Sight11,000-Spec 1
4x Rifle Scope17,000-Spec 14x Rifle Scope13,500-Spec 1
STG.77 AUG20,000AKS-74U Krinkov16,000
Marksman Assault Rifle Training24,000-Spec 2M136 AT419,000
AN 94 Abakan28,000Marksman SMG Training21,500-Spec 2
M41635,000UZI26,000
M16A247,000PP-2000 Avtomat32,000
N/A
N/A
UMP-45

43,000


  • Recon & Medic

Recon Unlocks - Points Required Medic Unlocks - Points Required

M24 SniperDefaultPKM LMGDefault
C4 ExplosiveDefaultMedic Kit1,400
Motion Sensor900M249 SAW3,300
Type 88 Sniper2,200Defibrillator5,800
Mortar Strike4,000Type 88 LMG8,600
SV98 Snaiperskaya6,000Medic Kit Improved Health12,000-Spec 1
4x Rifle Scope8,000-Spec 1Red Dot Sight15,000-Spec 1
12x High Power Scope1,0000-Spec 14x Rifle Scope18,000-Spec 1
Red Dot Sight12,500-Spec 1Medic Kit Improved Range21,000-Spec 2
SVU Snaiperskaya Short15,000M60 LMG25,000
Sniper Spotting Scope17,000-Spec 2Marksman LMG Training28,000-Spec 2
GOL Sniper Magnum21,000XM8 LMG34,000
VSS Snaiperskaya Special26,000MG3642,000
M95 Sniper34,000MG352,000

  • Vehicle

Vehicle Unlocks - Points Required

Active Armor Upgrade1,100-Spec 3
Electronic Warfare Package2,400-Spec 3
Improved Weapons Package3,600-Spec 3
Quick Reload Package5,000 Spec 3
Smoke Countermeasures Package6,500-Spec 3
High Power Optics Package8,000-Spec 3
Alternate Weapons Package10,000 or code-Spec 3

Game Modes

Rush -- The Rush game mode consists of an assault force attempting to destroy pairs of objectives. By destroying the two initial objective crates, a secondary set of objectives will open and the assault continues. Repeating this process will open up the third and then final pair of objectives. The assaulting team wins by destroying all objectives, while the defensive gains a victory by stopping the assault.


Conquest -- Conquest is the classic Battlefield game type where two teams battle each-other over control of outposts.


Both teams start with a full bar of health which falls slightly each time a team member is killed. The more control points are owned by the opposing team, the more team health is lost each per death. Each map has series of these control points scattered throughout the landscape, and a team can gain control over a territory by standing near the outposts flag pole when there is no members of the opposing team in close proximity of the control point.


Squad Deathmatch -- Squad Deathmatch is a brand new multiplayer mode in the Bad Company series. In this game mode, 4 squads of 4 players each race each other to be the first to reach 50 kills. The center of each Squad Deathmatch map contains one Infantry Fighting Vehicle, and squad mates can spawn on the outer edges of the map or on their squad mates.

Squad Rush -- Squad Rush is similar to rush in that it is focused on attacking and defending M-Com objectives. There are a number of differences however. Each team can only have 1 squad for a maximum of 4vs4. The levels are also smaller, and contain only two sections with a single M-Com objective. The matches are designed to be fast-paced and hectic providing a high level of instant intense action.

Maps

Panama Canal

Modes: Conquest / Squad Rush
Type: Infantry / Vehicle
Setting: Industrial

Units in contact are being rotated out as a result of combat fatigue. Weeks of fighting have left the harbor in ruins and the surrounding area littered with destroyed equipment. Armored movement is hampered and deadly kill zones mare the ground. U.S Forces are staging an assault of the industrial port with the objective to seize, retain and exploit the area. Control of the canal will allow larger-scale Strategic Operations along the South West Pacific coast.

Laguna Alta

Mode: Conquest
Type: Infantry / Vehicle
Setting: Woodland

Several days ago a large Russian counter attack overran U.S. Camp “Christopher” and destroyed a supply train carrying vital equipment. U.S Forces are mustering to recapture the area. They are trying to establish a buffer zone near the woodlands so their Battle Group can move unimpeded across the bridge connecting the opposing high ground. Intelligence reports and Recon patrols have exposed a large number of Russian troops and IFVs that have reinforced the camp since the attack occurred.

Valparaiso

Modes: Rush / Squad Rush
Type: Infantry / Vehicle
Setting: Jungle

The American capture of Valparaiso is the next phase in their strategic plan to repel Russian Forces from Chile. Any U.S. invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The U.S objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit.

Isla Inocentes

Modes: Rush / Squad Deathmatch
Type: Infantry / Vehicle
Setting: Archipelago

U.S. Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakout actions launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow U.S Amphibious Forces to land and open a second front, which is critical in their plan to liberate South America.

Atacama Desert

Modes: Conquest / Squad Rush
Type: Infantry / Vehicle
Setting: Desert

A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 U.S fortifications and a string of artillery defenses. Should the Russians establish a beachhead and overrun U.S. positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, U.S. Command has consolidated all available forces to meet the Russian threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely.

Arica Harbor

Modes: Rush / Squad Deathmatch
Type: Vehicle / Infrantry
Setting: Urban

Following the results of the armor assault at Atacama, U.S Command insists on a similar action to capture the port of Arica. The assault group will launch a “break through” action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy casualties are expected on both sides.

White Pass

Modes: Conquest / Squad Deathmatch
Type: Infantry
Setting: Urban

As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to U.S Forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay.

Nelson Bay

Mode: Rush
Type: Infantry
Setting: Forest / Night

Winter has hit hard. The river has frozen allowing heavy equipment and personnel to operate throughout the sector. However, the extreme weather and surrounding woods make it unlikely that any assault will consist of heavy armor. Satellite reconnaissance indicates Russian Special Forces and airborne units have been pulled away from South America and are gathering on mass. A nighttime assault is eminent. Nelson Bay harbors an underground U.S submarine base that will be defended at all cost.

Laguna Presa

Modes: Conquest / Squad Deathmatch
Type: Infantry
Setting: Jungle

The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. U.S Forces are massing all available units to stage a defense and have wired the dam to prevent it from falling into Russian hands.

Port Valdez

Modes: Rush / Squad Rush
Type: Vehicle
Setting: Industrial

Russian Forces are posed to attack the harbor in an attempt to seize the Trans Alaskan Pipeline. Without regard to arctic conditions, the area has been probed by Russian Pathfinders indicating an airborne assault is planned. U.S interrogation of captured Russian paras revealed that MBTs will be, or have been, airlifted into the area. All armor assets and attack helicopters are being diverted to the sector. No fallback exists for either side. This engagement will decide the outcome of the war.

Strategies

Use The Vehicles
The vehicles are your friends! The tanks and helicopters are very hard to kill and can cause massive destruction. Just make sure to have a buddy supporting you to realize the vehicles' full potential.

Cover's Only Temporary
Walls and trees are destructable, so don't expect buildings to give you much protection. If an enemy wants to get to you, chances are he can just blow up everything that stands between him and you. Of course, the same goes for him, so you can root enemies out with explosives too. If you are hiding in one place, look for areas that are less frequented and out of the way.

Try Before You Die
Spawning on your squad-mates can be very useful, but it can also be very risky. After dying, try not to immediately spawn on your teammate. Instead, watch him from the waiting screen and observe the situation for a few moments. Who knows, there may be someone right behind him with a knife!

Play Your Class
Every class in BC2 has special abilities that can make all the difference between victory or defeat. Additionally, using these abilities will earn you extra points for faster leveling. If you’re a medic, then you should be dropping med-kits where your teammates are making a stand, plus reviving dead teammates as they go down. If your an engineer then you should be using your wrench to fix damaged vehicles. Pay attention to the radar, as icons will appear that indicate what needs doing by your class. If you see a wrench icon, that means a friendly vehicle is in need of repairs.

Use The Select Button
The select button, which is seldom used in games, gets a real workout in BC2. When targeting an enemy or enemy vehicle, you can press the select button and essentially call out that target to the rest of the team. This makes the target appear on the map so everyone will see what you are seeing and can begin blasting. Plus, you get a few extra points for calling out targets.

How To Use A Tank

So you’re in tank and you go barreling towards the enemy position with guns blazing. Within seconds, you’re a smoking husk of steel. This is not how you handle a tank.

Firstly, as a tank commander, you should be softening up enemy positions. This means blasting away machine gun emplacements and, more importantly, missile launchers, your sworn enemy. Engage in this activity from as far away as possible. When enemy emplacements have been dealt with, then you can move forward and take some ground.

Secondly, you should begin laying waste to enemy buildings, preferably buildings that hold an objective. Eventually, the building will come tumbling down and will take the objective with it.


Move As A Unit
You’re not going to get anywhere in BC2 if your team doesn’t work as a unit. This means clumping together, staying close to friendly vehicles and serving as escort. Tanks are great to hide behind and are often your only cover when breaching an enemy position.

When Objective Is Set To Explode, Unleash Hell!
You’re on offense and one of the objective crates has been successfully lit. The countdown to explosion commences. Instead of venturing elsewhere, you should remain focused on that crate as you know the enemy will be trying to defuse the charge. Use everything at your disposal, grenades, cover-fire, tanks, UAV…keep fire directed on the objective crate, killing any and all who try to get in the way.



Last edited by bytehoven on Sat May 01, 2010 2:53 am; edited 1 time in total
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Posts : 306
Join date : 2010-03-31
Age : 44
Location : Seattle, Washington

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PostSubject: Re: Bad Company 2 Game Info   Bad Company 2 Game Info EmptySat May 01, 2010 12:51 am

Great job Axx...That's a lot of work!

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PostSubject: Re: Bad Company 2 Game Info   Bad Company 2 Game Info EmptySat May 01, 2010 2:49 am

Thanks, but I can only take credit for figuring out how to cut and paste the original code from the internet source.

But I thought it was worth adding to our knowledge base. Especially the RANK and associated points required. ARRRGGGHHH!

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