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Guest Guest
| Subject: ART Concepts Sat Apr 03, 2010 11:17 pm | |
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Last edited by bytehoven on Wed Apr 07, 2010 6:20 pm; edited 27 times in total |
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fun with explos Captain
Posts : 306 Join date : 2010-03-31 Age : 44 Location : Seattle, Washington
| Subject: Re: ART Concepts Sat Apr 03, 2010 11:35 pm | |
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PwnsteR Sergeant
Posts : 665 Join date : 2009-12-05 Age : 28 Location : Classified
| Subject: Re: ART Concepts Sat Apr 03, 2010 11:37 pm | |
| Yeah. Really nice job. |
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thebronxbomber Colonel
Posts : 13055 Join date : 2009-07-23 Location : The Concrete Jungle
| Subject: Re: ART Concepts Sun Apr 04, 2010 12:04 am | |
| I tried it out considering we needed some change on the logo.
Thanks mate! |
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PigMazurka Site Member
Posts : 952 Join date : 2010-03-23 Age : 28 Location : Oroville, CA
| Subject: Re: ART Concepts Sun Apr 04, 2010 12:21 am | |
| Looks really nice, IMO. |
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Guest Guest
| Subject: Re: ART Concepts Sun Apr 04, 2010 12:27 am | |
| I have posted some alternates.
Spiralus will also be trying out some alternate concepts, so I look forward to working thru more ideas. |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: ART Concepts Sun Apr 04, 2010 2:33 pm | |
| This is the same concept, tdifferent proportions. I'd like to incorporate soldiers for a "commradery" look. I would like guys with light as opposed to the sillouettes, and this is obviously missing text, Just trying to work out the blocking here. |
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Ognoig Staff Sergeant
Posts : 566 Join date : 2010-02-11 Age : 28 Location : Pennsylvania
| Subject: Re: ART Concepts Sun Apr 04, 2010 2:35 pm | |
| you are my hero! I have no idea where you find the time and skill to make stuff like this!!! EDIT: By the way, this goes out to everyone making art like this, not just spiral. |
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Guest Guest
| Subject: Re: ART Concepts Sun Apr 04, 2010 2:52 pm | |
| I like it spiralus. Is that the map color you prefer? The various map colors give the look different feels as well. Any would be interesting.
It might be nice if we had a total canvas size we could could work within. If you look at the main page banner, we have a lot more room to the sides to extend the image left and right and still be within the FRAME formating for the website.
EDIT: I just tried a much wider banner as a test and it made the frame grow larger while keeping the spacing left/right of the banner image. So the current banner size is probably the limit. |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: ART Concepts Sun Apr 04, 2010 3:13 pm | |
| My comp just crashed and I lost my layers on this... .lol I like the soldiers with the globe and I like the ambiguity of the silouettes (non-game-specific) but I don't know if I'm actually sold on them being sillouettes.... or their positions.... I do like the new proportions of the globe better, and the general vignette set up by the letters/soldiers/globe, that we should keep. In other words, I like that the Title crosses over the globe rather than follows it and that there is overlapping going on. I went for this globe color because of the 13 patch/seal. I feel like as long as we keep it a preeminent part of the comp., we're pretty confined with that color-scheme. |
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KidkinG Private 1st Class
Posts : 47 Join date : 2010-03-25 Age : 31 Location : Sweden
| Subject: Re: ART Concepts Sun Apr 04, 2010 3:23 pm | |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: ART Concepts Sun Apr 04, 2010 3:30 pm | |
| I feel our Fonts could still use more work as well. This version is an improvement there, I think, but still not optimal. |
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Guest Guest
| Subject: Re: ART Concepts Sun Apr 04, 2010 3:35 pm | |
| How about...
Last edited by bytehoven on Sun Apr 04, 2010 8:50 pm; edited 2 times in total |
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Wolfhide 1st Lieutenant
Posts : 1362 Join date : 2009-12-15 Age : 32 Location : St.Albans, United Kingdom
| Subject: Re: ART Concepts Sun Apr 04, 2010 5:21 pm | |
| Its brill, far better than my old GIMP beginners one lol Good job! |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: ART Concepts Sun Apr 04, 2010 8:23 pm | |
| I like your font, but no italics and outlined instead of drop-shadow. I feel that both italic and drop-shadow almost always look unpro. I also like the overlapping of the soldiers onto the text. What we've got here is good though and I'm 90% happy. Def. improvment over what we had, no offense meant wolf. |
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Guest Guest
| Subject: Re: ART Concepts Sun Apr 04, 2010 8:50 pm | |
| Very good. Please check the banner for the changes you suggested. |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: ART Concepts Sun Apr 04, 2010 9:03 pm | |
| yup, that's better. What do you think? |
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Guest Guest
| Subject: Re: ART Concepts Sun Apr 04, 2010 9:11 pm | |
| I like it. I added a very slight gaussian blur to the silhouette. What do you think? |
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Reliox Sergeant
Posts : 66 Join date : 2010-03-19 Age : 33 Location : Connecticut
| Subject: Re: ART Concepts Sun Apr 04, 2010 9:22 pm | |
| Wait i dont see any snipers in the picture??! |
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Guest Guest
| Subject: Re: ART Concepts Sun Apr 04, 2010 9:39 pm | |
| You mean like this? |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: ART Concepts Sun Apr 04, 2010 9:59 pm | |
| My god, that is amazing. We'll get no end of recruits now!!! |
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Guest Guest
| Subject: Re: ART Concepts Sun Apr 04, 2010 10:03 pm | |
| I could add the one recon peeking out from behind the 13th patch. One recon per 2 squad team is probably about right. |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: ART Concepts Sun Apr 04, 2010 10:15 pm | |
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Guest Guest
| Subject: Re: ART Concepts Sun Apr 04, 2010 10:21 pm | |
| Hey, maybe I should put him way back in the map, peeking out from behind Iceland. That would be more appropriate, right? |
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Guest Guest
| Subject: Re: ART Concepts Sun Apr 04, 2010 11:21 pm | |
| Another test treatment. Extension of the grid patter to help make a unifying BG element. |
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