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PigMazurka Site Member
Posts : 952 Join date : 2010-03-23 Age : 28 Location : Oroville, CA
| Subject: Conquest Cap Zones Sun Apr 04, 2010 12:11 am | |
| This thread is for help on how far the cap zones are on flags in conquest. Post replies on any edits I could make. I would really appreciate it if someone actually drew up the perimeter on the actual maps. This is mostly for people who want to know the cracks and crevices you can sit in and protect yourself the best. White Pass A : The floor of the building, excluding behind the blue generators on the wall and the second and third floors. B : Both houses and behind both houses excluding the attic, and the road inbetween. C : The barn excluding the top floor with the mounted MG, the two story building excluding the attic and the rectangle going across the fence and stopping at the road and going to the barn. Panama Canal A : Inside the building and directly outside, excluding the rectangle buildings and small line of sheds. B : On the flag, at the back of the square shipping box and in a square perimeter from the entrance to the flag. C : Just the floor, like A on White Pass. D : On the flag, directly above it on the ridge, and in the tilted box right at the end facing the flag. I will update the list ASAP |
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duckondrugs Private 1st Class
Posts : 1418 Join date : 2010-03-23 Age : 27 Location : north-east england
| Subject: Re: Conquest Cap Zones Sun Apr 04, 2010 8:21 am | |
| ive got one. arica harbor: A: thers an upper level above a where u can behind 2 stacks of wood. B: theres a small blue building next to the road where u can hide, or hide behind the wall next 2 it. C: there are some crates u can hide behind but leaves u open to sniper (BUSH WOOKIES!!!!!!!) in the under construction building and the road next to it. |
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PigMazurka Site Member
Posts : 952 Join date : 2010-03-23 Age : 28 Location : Oroville, CA
| Subject: Re: Conquest Cap Zones Sun Apr 04, 2010 11:52 pm | |
| Thanks duck. I'll do some further work tomorrow... school the next day though. |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: Conquest Cap Zones Mon Apr 05, 2010 1:20 am | |
| Good work Pig, you'll be an asset to the 4th. I'm no Conquest expert so, I can't really help yet. When I get into Conquest I'll be looking forward to this stuff to help me out. |
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PigMazurka Site Member
Posts : 952 Join date : 2010-03-23 Age : 28 Location : Oroville, CA
| Subject: Re: Conquest Cap Zones Mon Apr 05, 2010 1:33 am | |
| I prefer Conquest much more than Rush. I get to play it more because we don't have squad members on all the time, and going into Rush alone with randoms is stupid. Need any help on Conquest and I'm here to provide. |
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duckondrugs Private 1st Class
Posts : 1418 Join date : 2010-03-23 Age : 27 Location : north-east england
| Subject: Re: Conquest Cap Zones Fri Apr 09, 2010 2:49 pm | |
| hopefully Ill be able to find more sneaky spots for but at the moment I am concentrating on my ranks so i might be a bit pre-occupied |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: Conquest Cap Zones Fri Apr 09, 2010 6:01 pm | |
| I found a good spot! Arica Harbor That sweet sniper building (Red Brick One all the way in the back... North East corner I believe) caps A. Throw a sensor ball down there, snipe some ppl and go to work.
Also, If you're on Arica Harbor and start at A side (I don't remember which nation that makes you) You can totally choke the enemy out in their spawn by controlling the boulder field. You stay downish, look East up the ridge and shoot anything that moves. It's a head-shot partay! So I think taking all three objectives is okay in that circumstance. (unless our opponents just sucked real bad). |
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Guest Guest
| Subject: Re: Conquest Cap Zones Fri Apr 09, 2010 8:58 pm | |
| - Spiralus wrote:
- I found a good spot!
Arica Harbor That sweet sniper building (Red Brick One all the way in the back... North East corner I believe) caps A. Throw a sensor ball down there, snipe some ppl and go to work.
Also, If you're on Arica Harbor and start at A side (I don't remember which nation that makes you) You can totally choke the enemy out in their spawn by controlling the boulder field. You stay downish, look East up the ridge and shoot anything that moves. It's a head-shot partay! So I think taking all three objectives is okay in that circumstance. (unless our opponents just sucked real bad). I believe the lower team plays as Russians, since they have the T90 tank while on Rush Defense. I noticed right where you are talking about, peeking around the edge of the larger boulder, which offers great cover. Some of us just can't help trying to work farther up that right side to the upper compound wall. When playing from the top, isn't there a way to go up over the ridge from the upper compound, to avoid being a target from your boulder location? Your spot may also be a good location when defending on rush. Add in a squad covering the left side where the cliff edge meets concrete building and nobody makes it in to attack the MComs. |
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PigMazurka Site Member
Posts : 952 Join date : 2010-03-23 Age : 28 Location : Oroville, CA
| Subject: Re: Conquest Cap Zones Fri Apr 09, 2010 9:12 pm | |
| Might work on this a little today, had school all this week. Next vacation isn't until Summer. |
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PigMazurka Site Member
Posts : 952 Join date : 2010-03-23 Age : 28 Location : Oroville, CA
| Subject: Re: Conquest Cap Zones Sat Apr 24, 2010 3:38 pm | |
| Ugh... I'll be working more on this sunday. I'm just working on a lot of stuff right now at home and can't add on. |
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