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Wmr0919 2nd Lieutenant
Posts : 184 Join date : 2010-03-11 Location : Ewa Beach, Hawaii
| Subject: Ingame Chat Policy Mon Mar 22, 2010 12:23 am | |
| Any chat during in-game operations will remain on the game itself. Today myself and CPL Spiralus had to repeatedly ask the members of the party to clear the net because it was distracting from proper communication. If were out of game or messing around it's one thing but in a tightly fought set of matches like we faced today we need to be able to communicate to win. If you have any questions feel free to ask |
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Fatkungfuu Private 1st Class
Posts : 20 Join date : 2010-03-21 Age : 33 Location : Longview, WA, US
| Subject: Re: Ingame Chat Policy Mon Mar 22, 2010 12:28 am | |
| Wasn't me |
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Endrane Major
Posts : 2304 Join date : 2009-11-24 Age : 29 Location : Naperville, IL
| Subject: Re: Ingame Chat Policy Mon Mar 22, 2010 12:47 am | |
| Once again the discipline issues.
13th, we have to get this straightened out. |
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Fatkungfuu Private 1st Class
Posts : 20 Join date : 2010-03-21 Age : 33 Location : Longview, WA, US
| Subject: Re: Ingame Chat Policy Mon Mar 22, 2010 12:58 am | |
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Last edited by Fatkungfuu on Mon Mar 22, 2010 1:09 am; edited 1 time in total |
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blazingsun Lance Corporal
Posts : 75 Join date : 2010-03-14 Location : Dallas, Texas
| Subject: Re: Ingame Chat Policy Mon Mar 22, 2010 1:09 am | |
| send him a private message fatkungfuu please... same thing applies on the forums. |
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Wmr0919 2nd Lieutenant
Posts : 184 Join date : 2010-03-11 Location : Ewa Beach, Hawaii
| Subject: Re: Ingame Chat Policy Mon Mar 22, 2010 3:09 am | |
| Not blaming anyone because frankly I don't know your voices good enough to even tell who it was. It's not that big of a deal just a new thing for you all to keep in mind while were in game. |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: Ingame Chat Policy Mon Mar 22, 2010 6:35 am | |
| I'm glad you posted this WMR! Thanks. Yeah, I agree what happened today was not a Big deal. Having to repeat ourselves was frustrating though. PPL came to these squads in order that they shouldn't have to deal with that stuff.
Now that this subject is up, I'd like to bring up a related topic:
One of the expectations of recruits to Apache is that we don't talk down down to the enemy during the game. There's a number of reasons for this, but one of the big ones is so that our chat stays focused on winning. That way we can make fun of them meaningfully and from a better position AFTER we beat them BETWEEN rounds.
Also, there are times when it is good to talk about enemies, namely, when they are GOOD. I don't need to know that the guy in the lumber house is BAD or a homo, I MAY need to know what gun he has or that he is particularly deadly.
I'm noting this not because we've been bad about this, to the contrary, we've been doing very well and lately been slipping somewhat. I know I'm not innocent here either, but still think we should all work on it. (I think I complained about lag ~ a dozen times tonight.. lol)
Last idea I have on chat issues (for now): Let's be careful about the intel we're adding.... "there's a sniper next to a rock"... lol.... needn't be said Ideally we should learn cardinal directions and use them ("there's a squad moving in 30 meters north west of Alpha in the cement blocks") Also, making and knowing plays will help. For example, most of our team members should know specificaly what hill "Recon Hill" is by now. I know that's probably too much to ask and at least in the future but...that should be the kind of intel we're striving for. |
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thebronxbomber Colonel
Posts : 13055 Join date : 2009-07-23 Location : The Concrete Jungle
| Subject: Re: Ingame Chat Policy Mon Mar 22, 2010 8:23 am | |
| I'd say you should do this as a suggestion: When you talk, say "Break, (gamertag), (and then message here) It might help a bit |
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Wmr0919 2nd Lieutenant
Posts : 184 Join date : 2010-03-11 Location : Ewa Beach, Hawaii
| Subject: Re: Ingame Chat Policy Mon Mar 22, 2010 2:35 pm | |
| Yes "the sniper next to a rock" isn't the best Intel but did give me a chuckle since i've done stuff like that. |
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Fatkungfuu Private 1st Class
Posts : 20 Join date : 2010-03-21 Age : 33 Location : Longview, WA, US
| Subject: Re: Ingame Chat Policy Mon Mar 22, 2010 10:36 pm | |
| Hmm, I remember playing Arica Harbor defense, and we were pushed back to the village and I was saying something like: Sniper on right side at the crest of the hill near tree and a rock. I can see the vagueness when typed |
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implicitsword Private 1st Class
Posts : 10 Join date : 2010-03-16 Age : 34
| Subject: Re: Ingame Chat Policy Thu Apr 01, 2010 1:56 pm | |
| i generally try to keep it positive. if one enemy is getting on my nerves i just make it my mission to put my knife through his throat and dance on his grave. then its all better ^^ |
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Spiralus Staff Sergeant
Posts : 456 Join date : 2010-03-12 Age : 41 Location : UT, USA
| Subject: Re: Ingame Chat Policy Thu Apr 01, 2010 5:13 pm | |
| - implicitsword wrote:
- i generally try to keep it positive. if one enemy is getting on my nerves i just make it my mission to put my knife through his throat and dance on his grave. then its all better ^^
you do well at this sword and I appreciate it. |
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