| | Author | Message |
---|
Zthor Private
Posts : 18 Join date : 2010-11-08 Age : 27 Location : New York
| Subject: Just been thinking Fri Jan 21, 2011 7:58 pm | |
| After watching yet another special of Recon Marine Snipers on the Military Channel, I began thinking about what it would be like too have an actual sniper team in BC2. The more I thought about it the more it seemed too make sense to me. Ideally, here's how it would work.
Squadmate 1 - The Shooter This person's job goes without saying, he is the shooter. He'll be using the Recon Kit and his choice of C4 or Mortars, depending on the map and situation. He will eliminate any hostiles arming the M-Comm or attempting to take out a vehicle or take a tactical position, etc etc.
Squadmate 2 - The Spotter This person is the Shooter's wingman. He will be the one who is on point when getting to an overwatch position, and he will also be spotting targets for the shooter, allowing him to completely focus on eliminating hostiles. As for class, Engineer and Medic work fine, but in my eyes this is a job made for the Assault class, and here's why. Assault class specializes in mid-close range combat, which is where the spotter will be engaging in enemies. Also, the ability to resupply the shooter is an invaluable asset. You could argue that a medic would be more usefull for healing, but if your in a good spot as a sniper team should, you shouldn't be dying and if you do, your teammate could just spawn on you in 5 seconds. As for engineer, it would be nice to have some anti-vehicle firepower, but if your shooter is running mortars, that should be enough to keep any vehicles at bay.
How the Team would Operate
When operating, the spotter will take point, leading the shooter to a secluded spot overlooking the M-Comm with decent cover, while avoiding any unneccesary confrontation with the enemy. Once there the spotter would maintain a 15 yard interval with the shooter, to avoid a double kill with 1 grenade. The spotter will then lay down an ammo crate and sink back, spotting as many people as possible and periodically checking the sniper nest's flanks for flanking hostiles. Meanwhile, the shooter will first throw down his motion sensors, and then proceed to eliminate hostiles arming the M-Comm or attempting to take a tactical position, only shooting when absolutely positive they can inflict maximum damage to the enemy. Once compromised, the shooter will pull out first, with the spotter covering them with smoke or other means, before following them to the next location.
Again, this is just an idea i've been thinking about, but never actually attempted. i've seen this tried before but usually ended in a double knife, as the people doing it were generally inexperienced and uncoordinated. But i feel that with a coordinated group, this tactic could be devastating when used on offense or defense. Just my 2 cents, feel free too post your opinion. Thanks for reading. |
| | | HollywoodBush Staff Sergeant
Posts : 341 Join date : 2010-12-10 Location : Anaheim Hills, CA
| Subject: Re: Just been thinking Fri Jan 21, 2011 8:41 pm | |
| Would not work...good theory but Bush Wookies right now already camp and to add another camper, who just watches his back is usless and take away another man from the game not arming MCOMS. You get 2 or 3 of these teams and your team is crap. |
| | | Souljah E Staff Sergeant
Posts : 614 Join date : 2010-06-07 Location : IAMRACKMOUNTED
| Subject: Re: Just been thinking Fri Jan 21, 2011 9:04 pm | |
| The only good wookie is a dead wookie.
Joking aside though this is a bad idea in Bad Company 2 for a few reasons :
1. The Ghostbeer factor - Camp long enough and someone will stab you both in the head 2. Wookies don't surf - Nor do they cap objectives 3. You'll make DTiger mad by camping - You do not want that
|
| | | Dtiger29 1st Lieutenant
Posts : 978 Join date : 2010-03-19 Age : 43 Location : TX, USA
| Subject: Re: Just been thinking Fri Jan 21, 2011 9:07 pm | |
| - Souljah E wrote:
- The only good wookie is a dead wookie.
Joking aside though this is a bad idea in Bad Company 2 for a few reasons :
1. The Ghostbeer factor - Camp long enough and someone will stab you both in the head 2. Wookies don't surf - Nor do they cap objectives 3. You'll make DTiger mad by camping - You do not want that
You're misquoting me. I could care less if someone sits on an mcoom an prevents it from being armed, I often do that. My issue with camping is when you enter the enemies base and blast them as they spawn, without giving them a chance to fight. |
| | | Zthor Private
Posts : 18 Join date : 2010-11-08 Age : 27 Location : New York
| Subject: Re: Just been thinking Fri Jan 21, 2011 9:15 pm | |
| Yes, i will admit having these teams on offense could backfire, but you also have to consider that a good sniper team should be moving after 3 shots, regardless of whether those shots hit or miss. And the name of the class is recon. Having a scout sniper team on offense spotting tanks and positioned enemies is a huge tactical advantage, and if recon isn't an option, nothings stopping the sniper from pulling out his sidearm and storming the objective with his assault companion beside him. just keep in mind |
| | | HollywoodBush Staff Sergeant
Posts : 341 Join date : 2010-12-10 Location : Anaheim Hills, CA
| Subject: Re: Just been thinking Fri Jan 21, 2011 9:37 pm | |
| Yeah but how well does that work right now with the current RECON class? LOL |
| | | SpaminSambi Gunnery Sergeant
Posts : 276 Join date : 2010-08-19 Location : A practice room
| Subject: Re: Just been thinking Fri Jan 21, 2011 10:49 pm | |
| - Zthor wrote:
- Yes, i will admit having these teams on offense could backfire, but you also have to consider that a good sniper team should be moving after 3 shots, regardless of whether those shots hit or miss. And the name of the class is recon. Having a scout sniper team on offense spotting tanks and positioned enemies is a huge tactical advantage, and if recon isn't an option, nothings stopping the sniper from pulling out his sidearm and storming the objective with his assault companion beside him. just keep in mind
Some snipers don't need their sidearm in CQB. |
| | | primalfury97 Sergeant Major
Posts : 462 Join date : 2010-04-03 Age : 32 Location : Portland, Oregon
| Subject: Re: Just been thinking Sat Jan 22, 2011 12:49 am | |
| - SpaminSambi wrote:
- Zthor wrote:
- Yes, i will admit having these teams on offense could backfire, but you also have to consider that a good sniper team should be moving after 3 shots, regardless of whether those shots hit or miss. And the name of the class is recon. Having a scout sniper team on offense spotting tanks and positioned enemies is a huge tactical advantage, and if recon isn't an option, nothings stopping the sniper from pulling out his sidearm and storming the objective with his assault companion beside him. just keep in mind
Some snipers don't need their sidearm in CQB. i'll second that |
| | | Nuk3b00stKi113r Private 1st Class
Posts : 230 Join date : 2010-08-19
| Subject: Re: Just been thinking Sat Jan 22, 2011 12:06 pm | |
| Agreed. Overall this just seems like a bad idea, not to mention the "spot" overheats fairly alot in BC2 |
| | | primalfury97 Sergeant Major
Posts : 462 Join date : 2010-04-03 Age : 32 Location : Portland, Oregon
| Subject: Re: Just been thinking Sat Jan 22, 2011 5:42 pm | |
| but hey Zthor, don't get discouraged, because it is this type of thinking that makes us a better unit, and gets people promoted. |
| | | Nuk3b00stKi113r Private 1st Class
Posts : 230 Join date : 2010-08-19
| Subject: Re: Just been thinking Sat Jan 22, 2011 10:06 pm | |
| Agreed with primal thinking outside the box helps the clan better its tactical strategies |
| | | Kizton Staff Sergeant
Posts : 426 Join date : 2010-05-15 Age : 35 Location : Frome, United Kingdom
| Subject: Re: Just been thinking Mon Jan 31, 2011 7:37 am | |
| This would be an amazing idea in Arma 2, because there is actually a spotter unit there you can play as |
| | | Taylorsux Staff Sergeant
Posts : 985 Join date : 2010-08-22 Age : 27 Location : On a horse.
| Subject: Re: Just been thinking Mon Jan 31, 2011 10:36 am | |
| Meh, the problem about this is its hard to put real life tatics into a 3D game. Becouse mostly its if your a good sniper or not. Anyway good idear though. |
| | | Sponsored content
| Subject: Re: Just been thinking | |
| |
| | | |
Similar topics | |
|
Page 1 of 1 | |
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |