Black ops 2 weapon stats. (Not my creation.)
Found them here.
http://www.pcgamer.com/2012/11/13/black-ops-2-weapons-chart/One of the two makers of this spread sheet:
http://denkirson.proboards.com/index.cgi…e&user=pwnsweet Quoted
Hi everyone,
My brother and I are the ones who created that spreadsheet and the weapon ADS recoil video. We spent the last 4 days tirelessly counting frame values and testing with 99% accuracy in our results. To answer some questions:
1. The units used for range are arbitrary units as given by the FHJ-18. This is the only way we could obtain a 99% accurate measure for range. You can convert the units to meters by dividing by 3.8. (you can verify by using the Millimeter Scanner)
2. @ Mousy
The Five-Seven DOES have a high damage range of 8.
3. All Reload, Add, ADS times and Rate of Fire values were determined by recording gameplay at 59.94fps, using a frame-accurate decoder (DSS2) to count the number of frames for each respective value and convert the result into a usable unit (seconds).
4. An interesting observation - Damage dropoff in this game is NOT linear. Rather, Dropoffs occur at discrete intervals.
5. Movement speeds are 100% accurate. Knife, Pistols, SMG and Shotguns all have the same movement speed. Sprint time was NOT tested.
6. RPM for FAL/SMR are without select fire
7. Max/Min damage values were determined using deductive reasoning + process of elimination by utilizing the information on the number of bullets required to kill at HP values ranging between 35-200% (a long process!)