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 BC2 Console Update Coming May 11

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PostSubject: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyFri May 07, 2010 4:29 pm

Console update 5/11 confirmed on BC2 Twitter & Blog sites

http://twitter.com/OfficialBFBC2
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/05/05/consoling-the-unbalanced.aspx

Battlefield: BC2 console update coming May 11
http://www.joystiq.com/2010/05/07/battlefield-bad-...-console-update-coming-may-11/


Recons! Medics! Assaults! Lend us your Engineers! If you're still adhering to your nightly routine of playing Battlefield: Bad Company 2 until your eyes refuse to stay open any longer, you'll be pleased to hear about some upcoming changes coming to console versions of the game. Unless, of course, you actually like the game's unkillable, super overpowered deathcopters. In that case, you're about to be sorely disappointed.

Changes coming in the update -- due out May 11 via Xbox Live and PSN -- include a few balance tweaks of most weapons, a slight nerfing of the attack helicopter and an increase in the velocity of tracer darts, making it easier to stick 'em to that aforementioned helicopter. Joy!

Check out the full list of changes after the jump.

Battlefield: Bad Company 2 update changelog:
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.

Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.

Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.

Decreased the damage of the PKM over long range to balance it with other LMGs.

Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.

Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.

Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.

Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.

Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.

Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.

Increased the damage of the MP412 over long range to balance its low rate of fire.

Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.

Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.

Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.

Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.

Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.

Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.

Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.

Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.

Fixed a bug where the BMD3 would take extra damage to the front armor.

Reduced the explosive damage from Attack Helicopter cannons.

Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
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muchosmerc
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muchosmerc

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BC2 Console Update Coming May 11 Empty
PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyFri May 07, 2010 6:44 pm

Great! I've been looking forward to this!
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Goldblade911
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BC2 Console Update Coming May 11 Empty
PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyFri May 07, 2010 7:01 pm

FINALLY
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deecon57
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyFri May 07, 2010 9:34 pm

This is good news.
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Wolfhide
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySat May 08, 2010 3:06 pm

NOOOOO they're nerfing my baby .45!!! affraid No
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySat May 08, 2010 11:24 pm

Everybody hurry up and get that M60 platinum while it's king of the LMGs.
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Wolfhide
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySun May 09, 2010 9:08 am

Eugh...I refuse to use the M60 while its just a pwncannon.
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victuals
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySun May 09, 2010 9:54 am

To reword, the AN-94 is now an instant rape cannon.
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Ferddy876
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySun May 09, 2010 9:58 am

About time the update is coming. I really hate the M60 when it is used against me. But I love it when I use it. :3
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Goldblade911
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySun May 09, 2010 1:46 pm

Brano wrote:
To reword, the AN-94 is now an instant rape cannon.

Yes. It will now most likely kill in one burst to the body at any range lol.
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muchosmerc
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySun May 09, 2010 2:04 pm

Wolfhide wrote:
Eugh...I refuse to use the M60 while its just a pwncannon.

I'd have described the .45 as a pwnpistol, but you seem to love that. Wink
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Wolfhide
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySun May 09, 2010 2:11 pm

Because it is beautiful, and you don't run around spraying people with it!
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GhostOps21
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySun May 09, 2010 11:49 pm

The whole thing with the An-94 was the same on PC. They saw the name mentioned in the update, and it wasn't more powerful or anything. It still takes the same amount of bursts to kill someone. People would've never noticed had it not been brought up.
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victuals
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyTue May 11, 2010 11:00 am

Patch = Live

UMP = Sniper Rifle
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyTue May 11, 2010 12:30 pm

Let's keep the reports coming regarding the patch.

Anyone try the tracer dart?
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deecon57
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyTue May 11, 2010 10:25 pm

Sensor balls also? Are we getting 3 now?
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PigMazurka
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyTue May 11, 2010 10:26 pm

Brano wrote:
Patch = Live

UMP = Sniper Rifle

It's BETTER!? Very Happy
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victuals
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victuals

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BC2 Console Update Coming May 11 Empty
PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyWed May 12, 2010 2:06 am

PigMazurka wrote:
Brano wrote:
Patch = Live

UMP = Sniper Rifle

It's BETTER!? Very Happy

All SMG's in general have gotten worse.

Higher firerate > Higher damage
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyWed May 12, 2010 4:08 am

M60 is a little less RAMBO. It take 1-2 more bursts at long range to kill, and a loss of accuracy while moving has been decreased, resulting in less run/gun kills.

Tracer Dart is wicked fast, like a bullet, but still not a perfect weapon against helos. A very good pilot will still be dangerous.

One RPG took out a helo during practice. Not sure if the crew were running armor. I think they were running alt fire to practice with the helo tracer dart and HellFire missile.

The BH is the helo most subject to attack under the patch, since it such a slow mover, a bigger target and has to get closer in to deploy troops.

Not really sure how some of the other guns rate after the patch. Looking forward to playing the AN94 a little bit more.
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blazinasian
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptyWed May 12, 2010 4:48 pm

I didn't read anything about server lag. Did I miss it or did they just not address it?
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PostSubject: Re: BC2 Console Update Coming May 11   BC2 Console Update Coming May 11 EmptySat May 15, 2010 12:24 am

OK... can anyone else confirm?

Post patch, it now takes more than 2x vehicle C4 exploits to destroy an MCom. On a number of attempts with the BH + C4, UAV + C4, ATV + C4 and Tank + C4, it has taken 3 attacks to kill the MCom.

The 1st two attacks each report 50% damage, but a sliver of MCom health remains. A grenade will take out the MCom at this point.

There clear seems to have been a modification because 2 vehicle + C4 attacks always took down the MCom before.

I would welcome any other post patch observations which might also dramatically change our tactics.
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