13th MEU
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
NewsHomeLatest imagesRegisterLog in
Share this page:
Latest topics
» Last Post wins V3
Ingame Chat Policy EmptyMon Dec 18, 2023 4:00 pm by DayTex

» Nice how things?
Ingame Chat Policy EmptyWed Mar 23, 2016 3:32 pm by bebris

» CLB 13th MEU
Ingame Chat Policy EmptyTue Mar 10, 2015 9:28 am by thebronxbomber

» Last Post Wins
Ingame Chat Policy EmptySat Dec 27, 2014 6:24 am by mekline

» Who plans on getting bf4?
Ingame Chat Policy EmptySun Aug 24, 2014 12:35 am by SuperShocky

» It has been a while hasen't it?
Ingame Chat Policy EmptySun Jul 06, 2014 10:59 am by Dutch5n1p3r

» Hi all how are we doing
Ingame Chat Policy EmptyWed Jan 29, 2014 7:33 pm by UnlitAssassin

» League of Legends
Ingame Chat Policy EmptySun Jan 12, 2014 11:07 pm by EMISS

» Announcement: Fighting 13th
Ingame Chat Policy EmptySun Dec 15, 2013 7:00 pm by Toryin

Servers
Sponsored Link
Unit Rosters

Share | 
 

 Ingame Chat Policy

View previous topic View next topic Go down 
AuthorMessage
Wmr0919
2nd Lieutenant
2nd Lieutenant
Wmr0919

Posts : 184
Join date : 2010-03-11
Location : Ewa Beach, Hawaii

Ingame Chat Policy Empty
PostSubject: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 12:23 am

Any chat during in-game operations will remain on the game itself. Today myself and CPL Spiralus had to repeatedly ask the members of the party to clear the net because it was distracting from proper communication. If were out of game or messing around it's one thing but in a tightly fought set of matches like we faced today we need to be able to communicate to win. If you have any questions feel free to ask
Back to top Go down
Fatkungfuu
Private 1st Class
Private 1st Class


Posts : 20
Join date : 2010-03-21
Age : 32
Location : Longview, WA, US

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 12:28 am

Wasn't me Smile
Back to top Go down
Endrane
Major
Major
Endrane

Posts : 2304
Join date : 2009-11-24
Age : 28
Location : Naperville, IL

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 12:47 am

Once again the discipline issues.

13th, we have to get this straightened out.
Back to top Go down
Fatkungfuu
Private 1st Class
Private 1st Class


Posts : 20
Join date : 2010-03-21
Age : 32
Location : Longview, WA, US

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 12:58 am

*edited*


Last edited by Fatkungfuu on Mon Mar 22, 2010 1:09 am; edited 1 time in total
Back to top Go down
blazingsun
Lance Corporal
Lance Corporal
blazingsun

Posts : 75
Join date : 2010-03-14
Location : Dallas, Texas

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 1:09 am

send him a private message fatkungfuu please... same thing applies on the forums.
Back to top Go down
Wmr0919
2nd Lieutenant
2nd Lieutenant
Wmr0919

Posts : 184
Join date : 2010-03-11
Location : Ewa Beach, Hawaii

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 3:09 am

Not blaming anyone because frankly I don't know your voices good enough to even tell who it was. It's not that big of a deal just a new thing for you all to keep in mind while were in game.
Back to top Go down
Spiralus
Staff Sergeant
Staff Sergeant


Posts : 456
Join date : 2010-03-12
Age : 40
Location : UT, USA

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 6:35 am

I'm glad you posted this WMR! Thanks. Yeah, I agree what happened today was not a Big deal. Having to repeat ourselves was frustrating though. PPL came to these squads in order that they shouldn't have to deal with that stuff.

Now that this subject is up, I'd like to bring up a related topic:

One of the expectations of recruits to Apache is that we don't talk down down to the enemy during the game. There's a number of reasons for this, but one of the big ones is so that our chat stays focused on winning. That way we can make fun of them meaningfully and from a better position AFTER we beat them BETWEEN rounds.

Also, there are times when it is good to talk about enemies, namely, when they are GOOD. I don't need to know that the guy in the lumber house is BAD or a homo, I MAY need to know what gun he has or that he is particularly deadly.

I'm noting this not because we've been bad about this, to the contrary, we've been doing very well and lately been slipping somewhat. I know I'm not innocent here either, but still think we should all work on it. (I think I complained about lag ~ a dozen times tonight.. lol)

Last idea I have on chat issues (for now):
Let's be careful about the intel we're adding....
"there's a sniper next to a rock"... lol.... needn't be said
Ideally we should learn cardinal directions and use them ("there's a squad moving in 30 meters north west of Alpha in the cement blocks") Also, making and knowing plays will help. For example, most of our team members should know specificaly what hill "Recon Hill" is by now. I know that's probably too much to ask and at least in the future but...that should be the kind of intel we're striving for.
Back to top Go down
http://dandreyer.carbonmade.com
thebronxbomber
Colonel
Colonel
thebronxbomber

Posts : 13055
Join date : 2009-07-23
Location : The Concrete Jungle

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 8:23 am

I'd say you should do this as a suggestion:

When you talk, say "Break, (gamertag), (and then message here)

It might help a bit Wink
Back to top Go down
http://www.13thmeu.net
Wmr0919
2nd Lieutenant
2nd Lieutenant
Wmr0919

Posts : 184
Join date : 2010-03-11
Location : Ewa Beach, Hawaii

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 2:35 pm

Yes "the sniper next to a rock" isn't the best Intel but did give me a chuckle since i've done stuff like that.
Back to top Go down
Fatkungfuu
Private 1st Class
Private 1st Class


Posts : 20
Join date : 2010-03-21
Age : 32
Location : Longview, WA, US

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyMon Mar 22, 2010 10:36 pm

Hmm, I remember playing Arica Harbor defense, and we were pushed back to the village and I was saying something like:

Sniper on right side at the crest of the hill near tree and a rock.


I can see the vagueness when typed Very Happy
Back to top Go down
implicitsword
Private 1st Class
Private 1st Class
implicitsword

Posts : 10
Join date : 2010-03-16
Age : 34

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyThu Apr 01, 2010 1:56 pm

i generally try to keep it positive. if one enemy is getting on my nerves i just make it my mission to put my knife through his throat and dance on his grave. then its all better ^^
Back to top Go down
Spiralus
Staff Sergeant
Staff Sergeant


Posts : 456
Join date : 2010-03-12
Age : 40
Location : UT, USA

Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy EmptyThu Apr 01, 2010 5:13 pm

implicitsword wrote:
i generally try to keep it positive. if one enemy is getting on my nerves i just make it my mission to put my knife through his throat and dance on his grave. then its all better ^^
you do well at this sword and I appreciate it.
Back to top Go down
http://dandreyer.carbonmade.com
Sponsored content




Ingame Chat Policy Empty
PostSubject: Re: Ingame Chat Policy   Ingame Chat Policy Empty

Back to top Go down
 

Ingame Chat Policy

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
13th MEU :: Gaming Central :: Battlefield Division-