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BF3 R38 Patch goes live EmptyMon Dec 18, 2023 4:00 pm by DayTex

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 BF3 R38 Patch goes live

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Deathdealer96
Gunnery Sergeant
Gunnery Sergeant
Deathdealer96

Posts : 3230
Join date : 2011-10-28
Age : 27
Location : Lancashire, UK

BF3 R38 Patch goes live Empty
PostSubject: BF3 R38 Patch goes live   BF3 R38 Patch goes live EmptyTue Mar 05, 2013 6:26 am

There's a 6.1GB patch for BF3 out now, with no patch notes. Prepare to see the M16 being awful? xD

Thanks to my fibre optic I will have it soon Very Happy So if anyone is getting any errors joining servers, you need the patch.

EDIT: Just waiting for the servers to update to R38 now

New game and server update on PS3 and PC today
We are also happy to be pushing a new game update and server update live today on PS3 and PC. See below for the full change list and download instructions. Let us know what you think in the comments section below. X360 will get the same game update in conjunction with End Game at a later date (no later than March 12th).

Please note: As usual, the server update takes some time to populate all available PC servers. Servers that are not yet updated with the latest version will not be playable until they have undergone the update. If you are unable to join your favorite PC server presently, please use the server browser to find another server for now. If it has active players, it means it has already been updated with the latest server version.

Game update change list: Tweaks and fixes
TV-missile should no longer be able to blow up the helicopter shooting the missile.

Fixed an issue where the proximity defense ability of the Mobile Artillery in Armored Kill does not kill enemies that are standing at a corner of the vehicle. Blast radius extended to 3 meters.

Scavenger mode ticket count in Aftermath increased from 150 to 300 to create matches that last a bit longer.

Fixed incorrect spelling on Aftermath dog tags.

Enabled player movement in Gun Master mode in pre-round.

Fixed an issue where an AT mine kill could count as a vehicle kill.

Improved the position of the repair icon so that it won’t disappear outside the screen while repairing.

Solved a teleportation glitch where the user could teleport if using a knife and a mortar in combination.

Fixed an issue where the Air Radar would display a minimap when running on a hardcore server with minimap disabled.

Fixed an issue where the player camera would flip 180 degrees if the player was revived in water.

Solved an issue where having spawn immunity while being in a vehicle that gets destroyed would grant the player invulnerability.

Improved the behavior of destroyed Rhib boats so that they have proper interaction with other vehicles.

Fixed an issue where landing a helicopter on a mobile artillery vehicle would make the helicopter invisible.

Solved an issue where a counter on Operation Metro lacked collision so that players were unable to put their bipod on it.

Fixed an issue where team swapping could be used by server admins to team kill.

Fixed an issue where the floor collision of a particular building would disappear if destroyed by a vehicle.

Added ticket status in the end of round screen for Scavenger Mode.

Fixed an issue where door textures appeared on the floor of certain buildings in Grand Bazaar.

Fixed an issue where the player health was displayed improperly on kill cards in Hardcore Mode.

Enabled the Co-op dog tags to be used freely within the game since they were unobtainable in their previous design.

Fixed several collision issues causing players to get stuck unintentionally. Levels affected: Operation Metro, Noshahr Canals, Wake Island, Damavand Peak, Operation Firestorm, Earthquake, And Caspian Border.

Fixed several collision issues where the player was able to get out of the playable area on several maps. Levels affected: Talah Market, Epicenter, Markaz Monolith, Noshahr Canals, Grand Bazaar, Azadi Palace, Operation Metro, and Seine Crossing.

Fixed a bug to make sure that unranked servers always have scoring enabled.


Last edited by Deathdealer96 on Tue Mar 05, 2013 11:01 am; edited 1 time in total
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AWulle
1st Lieutenant
1st Lieutenant
AWulle

Posts : 2218
Join date : 2011-11-26
Age : 40
Location : the Netherlands

BF3 R38 Patch goes live Empty
PostSubject: Re: BF3 R38 Patch goes live   BF3 R38 Patch goes live EmptyTue Mar 05, 2013 9:20 am

no more glitching for redviper
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ZANNARAGE
Gunnery Sergeant
Gunnery Sergeant
ZANNARAGE

Posts : 1036
Join date : 2012-01-15
Age : 27
Location : Bologna, Italy

BF3 R38 Patch goes live Empty
PostSubject: Re: BF3 R38 Patch goes live   BF3 R38 Patch goes live EmptyTue Mar 05, 2013 10:47 am

Hope they arent gonna nerf the m16; optic fibre noob Razz
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Reviction
Private
Private
Reviction

Posts : 6
Join date : 2013-03-10

BF3 R38 Patch goes live Empty
PostSubject: Re: BF3 R38 Patch goes live   BF3 R38 Patch goes live EmptyThu Mar 14, 2013 2:53 pm

Didnt they "fix" the tv missile before? My cheeks still clench every time I fire one out of reflex lol.
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sryan
1st Lieutenant
1st Lieutenant
sryan

Posts : 1364
Join date : 2010-08-24
Age : 32
Location : The Netherlands

BF3 R38 Patch goes live Empty
PostSubject: Re: BF3 R38 Patch goes live   BF3 R38 Patch goes live EmptyThu Mar 14, 2013 5:09 pm

Reviction wrote:
Didnt they "fix" the tv missile before? My cheeks still clench every time I fire one out of reflex lol.

they did, fingers crossed it's for real this time.
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BF3 R38 Patch goes live Empty
PostSubject: Re: BF3 R38 Patch goes live   BF3 R38 Patch goes live Empty

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BF3 R38 Patch goes live

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